At 11:46 PM 4/29/2004 +0100, Neil Durant wrote:
>Did you happen to spot the posting from Scott Savage about the object
>property list?
Yup.
>I take it the _###____ stuff describes which bits are involved, and the
>A1X, B1X etc describes availability on different target chips.
Looks that way.
>I'm guessing the first digit in the 0,7, 1.6 etc represents the byte
>offset, but any idea what the digit after the '.' is? It appears to
>correspond to the highest bit with a '#' in the preceding column.
It is the highest bit number (zero = LSB, seven = MSB) used by the property
in the byte. Pretty tacky actually. For A2D IOLine, it should be 1.6-4
...Andy
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