From: Thomi R. <th...@on...> - 2005-04-23 01:21:32
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On Fri, 22 Apr 2005 17:25, The Scorpion wrote: > Lucullus, about the templates, dont forget that even though you make a > custom texture sheet for each model, you can *still* easily have > multiple textures for it, simply by painting over the unwrap. The only > difference here is that rather than having 1 template for each [generic] > tool, you have a template for a specific tool [, or model]. > that part is true... > So if you have a human, once you unwrap a texture sheet for him, and > paint the appropriate skin/clothes, you can simply paint over that map > any number of times for any variation you need, (i.e. blood, bruises, > other clothes, other variations) > so is this, but it's not really useful. Here's a scenario for you: Lets say we need 5 human PC models. These 5 models are all slightly different, and all modelled by different artists. THey are all unwrapped to a separate UVW map, and textured with a simple clothes texture. In order to give each model another set of clothes, 5 new textures need to be modelled. On top of that, the original models need to be on hand when the textures are made, so the unwrapping can be examined. OTOH, if you use a template that *all* humanoid (or even all male humanoid) models conform to, in order to create another clothes texture you need only create one new texture. Since all the models are unwrapped the same way, artists need not have the models available when the new textures are created. That's the *real* benefit of texture templates: it separates the modelling and texturing processes, allowing them to run independantly of each other. -- Thomi Richards th...@on... http://www.once.net.nz |