From: Andrew C. <azn...@ho...> - 2004-07-04 14:17:21
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Valaris and Mark conducted an actual test on a windows box, using many players & bots. We managed to get up to 68 players before people got bored, and signed off. Mark is VERY good at sockets, and was able to determine a fix based off of FD_SETSIZE, and Valaris was able to use it properly. We were able to get past 56 players, but then Mark notified use that Windows can only support 64 connections per thread, so we had to test the server to go past 64, and we did. >From: mugendai <mug...@an...> >Reply-To: omn...@li... >To: omn...@li... >Subject: Re: [Omniathena-developer] oA 1035n Update (56 Player bug >fixed!!!) >Date: Sat, 03 Jul 2004 23:56:57 -0500 > >And exactly HOW was the 56 player bug fixed? >And have you actually tested? or is this a theoretical fix? Cause you know >it WAS theoretically fixed long ago... only someone.. unfixed it in >socket.c... did you just refix it? (I never got a chance to refix it myself >cause been all busy.. still am) >Please dont say its fixed until tests are done.. cause if you look into our >past.. it has been theoretically fixed multiple times.. but never >confirmed... > >> Makefile, socket.c 56 player bug fixed for Windows! Thanks to mark and >>Valaris. >> > > > >------------------------------------------------------- >This SF.Net email sponsored by Black Hat Briefings & Training. >Attend Black Hat Briefings & Training, Las Vegas July 24-29 - digital self >defense, top technical experts, no vendor pitches, unmatched networking >opportunities. Visit www.blackhat.com >_______________________________________________ >Omniathena-developer mailing list >Omn...@li... >https://lists.sourceforge.net/lists/listinfo/omniathena-developer _________________________________________________________________ Free yourself from those irritating pop-up ads with MSn Premium. Get 2months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines |