If 2 or more characters go to the Golden ThiefBug,
Char A hits Mob for first then dies and stays there,
Golden thiefbug will still try to hit dead character,
ignoring the others, also if they are hitting it to death.
I don't know if other mobs are affected by the same AI bug.
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Well, before, i think it was actually for most mobs, but
just because of gtb's behaviour it kept doing that. anyways,
i added a bit of code where, before the monster attacks, it
checks if the character's HP is more than 0. That seemed to
work for me when i tried it anyways, i i attacked, then used
@die, and it just walked away and went to another person.