i experienced this before but im not really sure if its a
bug since it wasnt much of a deal... but i found that
when you have a guild (/guild) and you conquer a guild
castle then you break the guild (/breakguild) without
releasing/giving-up the castles it creates some server
errors and the castles are still registered to the guild
even tho the guild doesnt exist anymore,also the flags
would show "guild castle is owned by "null" guild" which
is quite logical since it cant find the guild. luckyly im am
able to manually edit the castle.txt and remove the
invalid guild id's. still i wish that you guys can make it
like there is a check when a guild is broken the castles
owned by the guild are also reset
thanks alot & keep up the good work ^_^
Logged In: YES
user_id=1100300
Yep, i have the coding right here now. Working on it :) Thanks.