[ogs-changes] dist/c++/ogs/creatures Humanoid.h,1.5,1.6 Undead.h,1.4,1.5 Undeads.h,1.1,1.2
Status: Alpha
Brought to you by:
elemings
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From: <ele...@us...> - 2003-05-02 19:07:04
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Update of /cvsroot/ogs/dist/c++/ogs/creatures
In directory sc8-pr-cvs1:/tmp/cvs-serv32451/ogs/creatures
Modified Files:
Humanoid.h Undead.h Undeads.h
Log Message:
See C++ ChangeLog (May 2) for details.
Index: Humanoid.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/creatures/Humanoid.h,v
retrieving revision 1.5
retrieving revision 1.6
diff -C2 -d -r1.5 -r1.6
*** Humanoid.h 15 Apr 2003 16:58:37 -0000 1.5
--- Humanoid.h 2 May 2003 19:06:31 -0000 1.6
***************
*** 31,34 ****
--- 31,35 ----
# include <ogs/core/Size.h>
# include <ogs/core/Skill.h>
+ # include <ogs/core/moves/Walk.h>
# include <ogs/creatures/Namespace.h>
***************
*** 48,75 ****
static const ogs::core::Skill::Points SKILL_RATE = 1;
static Parts createParts ();
protected:
! Humanoid (ogs::core::Die hitDice,
! ogs::core::Abilities abilities,
! ogs::core::Size::Type size = ogs::core::Size::MEDIUM,
Parts parts = createParts ());
};
/**
! * Create a new humanoid creature. This constructor just forwards the
! * arguments to the Creature constructor.
*
* @param hitDice Hit dice of creature.
* @param abilities Ability scores of creature.
- * @param size Size of creature.
* @param parts An array of body part types.
*/
inline
! Humanoid::Humanoid (ogs::core::Die hitDice,
ogs::core::Abilities abilities,
! ogs::core::Size::Type size, Parts parts):
! Creature (hitDice, abilities, size, parts) {
// empty constructor body
}
--- 49,108 ----
static const ogs::core::Skill::Points SKILL_RATE = 1;
+ static ogs::core::Moves createMoves ();
static Parts createParts ();
+ virtual ~Humanoid () = 0;
+
protected:
! Humanoid (ogs::core::Size::Type size = ogs::core::Size::MEDIUM,
! ogs::core::Die hitDice = ogs::core::Die (HIT_DIE),
! ogs::core::Moves moves = createMoves (),
! ogs::core::Attacks attacks = ogs::core::Attacks (1),
! ogs::core::Abilities abilities = ogs::core::Abilities (),
Parts parts = createParts ());
};
/**
! * Create a common list of moves. The list of moves contains one walk
! * move with a speed of 30.
*
+ * @return A list of moves.
+ */
+ inline ogs::core::Moves
+ Humanoid::createMoves () {
+ using ogs::core::moves::Walk;
+ using ogs::core::MovePtr;
+ using ogs::core::Moves;
+ return (Moves (1, MovePtr (new Walk (30))));
+ }
+
+ /**
+ * Create a new humanoid creature. The constructor parameters are
+ * ordered according to their appearance in a statistics block. The
+ * default values are Medium size, 1d8 for hit dice, 30 ft. walk move,
+ * one attack (no weapon specified), a complete set of abilities rolled
+ * with the standard method, and a humanoid body.
+ *
+ * @param size Size of creature.
* @param hitDice Hit dice of creature.
+ * @param moves A list of moves.
+ * @param attacks An array of attacks.
* @param abilities Ability scores of creature.
* @param parts An array of body part types.
*/
inline
! Humanoid::Humanoid (ogs::core::Size::Type size,
! ogs::core::Die hitDice,
! ogs::core::Moves moves,
! ogs::core::Attacks attacks,
ogs::core::Abilities abilities,
! Parts parts):
! Creature (hitDice, moves, attacks, abilities, size, parts) {
// empty constructor body
+ }
+
+ inline
+ Humanoid::~Humanoid () {
+ // empty destructor body
}
Index: Undead.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/creatures/Undead.h,v
retrieving revision 1.4
retrieving revision 1.5
diff -C2 -d -r1.4 -r1.5
*** Undead.h 15 Apr 2003 16:58:38 -0000 1.4
--- Undead.h 2 May 2003 19:06:31 -0000 1.5
***************
*** 50,57 ****
static const ogs::core::Die::Sides HIT_DIE = ogs::core::Die::d12;
protected:
! Undead (ogs::core::Die hitDice,
ogs::core::Abilities abilities,
ogs::core::Size::Type size = ogs::core::Size::MEDIUM,
Parts parts = Parts ());
};
--- 50,61 ----
static const ogs::core::Die::Sides HIT_DIE = ogs::core::Die::d12;
+ virtual ~Undead () = 0;
+
protected:
! Undead (ogs::core::Moves moves,
ogs::core::Abilities abilities,
ogs::core::Size::Type size = ogs::core::Size::MEDIUM,
+ ogs::core::Die hitDice = ogs::core::Die (HIT_DIE),
+ ogs::core::Attacks attacks = ogs::core::Attacks (1),
Parts parts = Parts ());
};
***************
*** 67,76 ****
*/
inline
! Undead::Undead (ogs::core::Die hitDice,
ogs::core::Abilities abilities,
ogs::core::Size::Type size,
Parts parts):
! Creature (hitDice, abilities, size, parts) {
// empty constructor body
}
--- 71,87 ----
*/
inline
! Undead::Undead (ogs::core::Moves moves,
ogs::core::Abilities abilities,
ogs::core::Size::Type size,
+ ogs::core::Die hitDice,
+ ogs::core::Attacks attacks,
Parts parts):
! Creature (hitDice, moves, attacks, abilities, size, parts) {
// empty constructor body
+ }
+
+ inline
+ Undead::~Undead () {
+ // empty destructor body
}
Index: Undeads.h
===================================================================
RCS file: /cvsroot/ogs/dist/c++/ogs/creatures/Undeads.h,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** Undeads.h 15 Apr 2003 16:58:39 -0000 1.1
--- Undeads.h 2 May 2003 19:06:31 -0000 1.2
***************
*** 31,34 ****
--- 31,35 ----
//# include <ogs/creatures/undeads/Mummy.h>
//# include <ogs/creatures/undeads/Skeleton.h>
+ //# include <ogs/creatures/undeads/Spectre.h>
//# include <ogs/creatures/undeads/Vampire.h>
//# include <ogs/creatures/undeads/Wight.h>
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