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#7 add addSoundToResume() to OgreOggSoundManager

Unstable (example)
open
nobody
None
5
2018-11-25
2018-11-25
RPaciorek
No

addSoundToResume() add single sound to list of sound to resume on resumeAllPausedSounds() call. This allow easy creating paused sound (while loading scene), that will be resumed by single call after finished scene creating.

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