From: <bel...@us...> - 2010-09-07 02:07:56
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Revision: 2966 http://ogreaddons.svn.sourceforge.net/ogreaddons/?rev=2966&view=rev Author: bellyfish Date: 2010-09-07 02:07:49 +0000 (Tue, 07 Sep 2010) Log Message: ----------- * Add missing media file and update resources.cfg Modified Paths: -------------- trunk/ogrebullet/Demos/resources.cfg Added Paths: ----------- trunk/ogrebullet/Demos/Media/terrain.cfg Added: trunk/ogrebullet/Demos/Media/terrain.cfg =================================================================== --- trunk/ogrebullet/Demos/Media/terrain.cfg (rev 0) +++ trunk/ogrebullet/Demos/Media/terrain.cfg 2010-09-07 02:07:49 UTC (rev 2966) @@ -0,0 +1,71 @@ +# The main world texture (if you wish the terrain manager to create a material for you) +WorldTexture=terrain_texture.jpg + +# The detail texture (if you wish the terrain manager to create a material for you) +DetailTexture=terrain_detail.jpg + +#number of times the detail texture will tile in a terrain tile +DetailTile=3 + +# Heightmap source +PageSource=Heightmap + +# Heightmap-source specific settings +Heightmap.image=terrain.png + +# If you use RAW, fill in the below too +# RAW-specific setting - size (horizontal/vertical) +#Heightmap.raw.size=513 +# RAW-specific setting - bytes per pixel (1 = 8bit, 2=16bit) +#Heightmap.raw.bpp=2 + +# How large is a page of tiles (in vertices)? Must be (2^n)+1 +PageSize=513 + +# How large is each tile? Must be (2^n)+1 and be smaller than PageSize +TileSize=65 + +# The maximum error allowed when determining which LOD to use +MaxPixelError=3 + +# The size of a terrain page, in world units +PageWorldX=1500 +PageWorldZ=1500 +# Maximum height of the terrain +MaxHeight=100 + +# Upper LOD limit +MaxMipMapLevel=5 + +#VertexNormals=yes +#VertexColors=yes +#UseTriStrips=yes + +# Use vertex program to morph LODs, if available +VertexProgramMorph=yes + +# The proportional distance range at which the LOD morph starts to take effect +# This is as a proportion of the distance between the current LODs effective range, +# and the effective range of the next lower LOD +LODMorphStart=0.2 + +# This following section is for if you want to provide your own terrain shading routine +# Note that since you define your textures within the material this makes the +# WorldTexture and DetailTexture settings redundant + +# The name of the vertex program parameter you wish to bind the morph LOD factor to +# this is 0 when there is no adjustment (highest) to 1 when the morph takes it completely +# to the same position as the next lower LOD +# USE THIS IF YOU USE HIGH-LEVEL VERTEX PROGRAMS WITH LOD MORPHING +#MorphLODFactorParamName=morphFactor + +# The index of the vertex program parameter you wish to bind the morph LOD factor to +# this is 0 when there is no adjustment (highest) to 1 when the morph takes it completely +# to the same position as the next lower LOD +# USE THIS IF YOU USE ASSEMBLER VERTEX PROGRAMS WITH LOD MORPHING +#MorphLODFactorParamIndex=4 + +# The name of the material you will define to shade the terrain +#CustomMaterialName=TestTerrainMaterial + + Modified: trunk/ogrebullet/Demos/resources.cfg =================================================================== --- trunk/ogrebullet/Demos/resources.cfg 2010-09-01 20:03:48 UTC (rev 2965) +++ trunk/ogrebullet/Demos/resources.cfg 2010-09-07 02:07:49 UTC (rev 2966) @@ -5,6 +5,7 @@ # Resource locations to be added to the default path [General] +FileSystem=Media\ FileSystem=Media\fonts FileSystem=Media\materials/programs FileSystem=Media\materials/scripts @@ -14,8 +15,8 @@ FileSystem=Media\particle FileSystem=Media\gui - -[OgreBullet] +[Bullet] FileSystem=Media\OgreBullet FileSystem=Media\materials -FileSystem=Media\textures \ No newline at end of file +FileSystem=Media\textures + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |