#1394 ParticleSystem::setRenderQueueGroupAndPriority doesn't work

Byatis
closed-accepted
nobody
bugfix (702)
5
2012-06-21
2012-04-20
Lee Thomas
No

ParticleSystem::setRenderQueueGroupAndPriority currently fails to do anything, even though ParticleSystem::setRenderQueueGroup works fine. This patch simply implements setRenderQueueGroupAndPriority in the same way as setRenderQueueGroup is implemented, forwarding the call to the system's renderer. It does the same for BillboardParticleRenderer, which forwards the call to its BillboardSet.

Discussion

  • Lee Thomas

    Lee Thomas - 2012-04-20
     
  • David Rogers

    David Rogers - 2012-06-20

    Thanks for your patch. However, according to our records we do not appear to have received a Contributor License Agreement from you yet, which means we cannot accept your code into the core yet.

    In order for us to accept your contribution, please can you submit a contributor agreement as discussed in this page: http://www.ogre3d.org/developers/submit-patch .

    Thanks!

     
  • David Rogers

    David Rogers - 2012-06-21

    Thanks!
    Applied to the stable branch.

     
  • David Rogers

    David Rogers - 2012-06-21
    • status: open --> closed-accepted
     

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No, thanks