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OGRE (O-O Graphics Rendering Engine)

Added static member functions for setting and getting a glob

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#1333 Added static member functions for setting and getting a glob

Byatis
open
nobody
enhancement (462)
5
2012-12-05
2011-09-19
Gino van den Bergen
No

Currently the scaling for debug renderables of skeletons (RGB coordinate systems) is fixed to 1. This means that for object of just a few units wide the debug renderables are huge. I've added a global scaling factor for the debug renderables as a static member of Ogre::Entity together with a setter and a getter. I chose to use a static member rather than a normal member attribute since I'm reluctant to enlarge each Entity instance by 4 bytes just for debugging purposes.

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  • Gino van den Bergen

    Gino van den Bergen - 2011-09-19
     
    setSkeletonDebugRenderableScaling.patch
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