Gino van den Bergen
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2011-09-19
Currently the scaling for debug renderables of skeletons (RGB coordinate systems) is fixed to 1. This means that for object of just a few units wide the debug renderables are huge. I've added a global scaling factor for the debug renderables as a static member of Ogre::Entity together with a setter and a getter. I chose to use a static member rather than a normal member attribute since I'm reluctant to enlarge each Entity instance by 4 bytes just for debugging purposes.