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Showing results of 32994

1 2 3 .. 1320 > >> (Page 1 of 1320)
Thread Author Date
[Ogre-cvsmail] commit/ogre: dark_sylinc: Merge with v2-1 <commits-noreply@bi...> 2017-03-19 21:09:20
  [Ogre-cvsmail] commit/ogre: dark_sylinc: Merge with v2-1 <commits-noreply@bi...> 2017-03-27 16:47:08
[Ogre-cvsmail] commit/ogre: 5 new changesets <commits-noreply@bi...> 2017-03-20 18:07:57
  [Ogre-cvsmail] commit/ogre: 5 new changesets <commits-noreply@bi...> 2017-03-27 15:34:46
[Ogre-cvsmail] commit/ogre: paroj: Samples: DeferredShading - fix GLSLES shaders <commits-noreply@bi...> 2017-03-26 23:59:33
[Ogre-cvsmail] commit/ogre: 2 new changesets <commits-noreply@bi...> 2017-03-19 19:01:39
  [Ogre-cvsmail] commit/ogre: 2 new changesets <commits-noreply@bi...> 2017-03-22 17:12:41
  [Ogre-cvsmail] commit/ogre: 2 new changesets <commits-noreply@bi...> 2017-03-26 20:27:48
  [Ogre-cvsmail] commit/ogre: 2 new changesets <commits-noreply@bi...> 2017-03-26 22:51:17
[Ogre-cvsmail] commit/ogre: dark_sylinc: Bugfix: Incorrectly setup compositor would cause shadows not to work in SSR & Terrain samples while in D3D11 and Metal (Terrain sample is not working though). <commits-noreply@bi...> 2017-03-26 20:39:20
[Ogre-cvsmail] commit/ogre: paroj: account for RenderToVertexBuffer in pass sanity check <commits-noreply@bi...> 2017-03-25 19:09:04
[Ogre-cvsmail] commit/ogre: paroj: fixup of last commit: undeprecated wrong method <commits-noreply@bi...> 2017-03-25 16:10:05
[Ogre-cvsmail] commit/ogre: paroj: RTSS: remove deprecation define to fix compilation without strict mode <commits-noreply@bi...> 2017-03-25 15:59:33
[Ogre-cvsmail] commit/ogre: 10 new changesets <commits-noreply@bi...> 2017-03-25 15:48:08
[Ogre-cvsmail] commit/ogre: 6 new changesets <commits-noreply@bi...> 2017-03-23 01:15:41
[Ogre-cvsmail] commit/ogre: dark_sylinc: Bugfix: Using a static point light & a static spot light in the StaticShadowMaps wouldn't work (the spotlight's shadows would be missing). <commits-noreply@bi...> 2017-03-22 15:27:55
[Ogre-cvsmail] commit/ogre: dark_sylinc: Bugfix: Invalid PBS shaders generated if a spot light is closer to the camera than a point light. We now ensure the order of lights: Directional, Point, Spot is resepected. <commits-noreply@bi...> 2017-03-22 14:53:00
[Ogre-cvsmail] commit/ogre: dark_sylinc: Documentation of @foreach was incorrect. <commits-noreply@bi...> 2017-03-21 13:24:58
[Ogre-cvsmail] commit/ogre: dark_sylinc: Clear the state (shadow nodes) when a pass scene is done. <commits-noreply@bi...> 2017-03-21 13:07:35
[Ogre-cvsmail] commit/ogre: dark_sylinc: Assert in setLightFixedToShadowMap did not account for light being a nullptr. <commits-noreply@bi...> 2017-03-20 12:56:02
[Ogre-cvsmail] commit/ogre: 3 new changesets <commits-noreply@bi...> 2017-03-19 20:57:15
  [Ogre-cvsmail] commit/ogre: 3 new changesets <commits-noreply@bi...> 2017-03-20 03:00:19
[Ogre-cvsmail] commit/ogre: dark_sylinc: Instant Radiosity now uses shadows and is much more eye candy (previously we couldn't because directional PSSM crashed when we got rid of the directional light, and point lights were not supported) <commits-noreply@bi...> 2017-03-19 21:02:40
[Ogre-cvsmail] commit/ogre: paroj: Docs: changelog - use more markdown for formatting and add 1.10 stub <commits-noreply@bi...> 2017-03-19 17:55:48
[Ogre-cvsmail] commit/ogre: dark_sylinc: Bugfix: Mismatch in the texture units between C++ and shader code when using shadows but no lights were around. <commits-noreply@bi...> 2017-03-18 17:35:34

Showing results of 32994

1 2 3 .. 1320 > >> (Page 1 of 1320)

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