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From: <tre...@us...> - 2007-11-10 23:19:14
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Revision: 569
http://ogoglio.svn.sourceforge.net/ogoglio/?rev=569&view=rev
Author: trevorolio
Date: 2007-11-10 15:19:18 -0800 (Sat, 10 Nov 2007)
Log Message:
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Removed a couple of server-side texture loads which slipped through the cracks, including all pages! That was a triple whammy because the space simulator fetched and rendered the page contents as well as used memory for the resulting texture. This week I'm very thankful for my profiler, which now indicates that the server is loading no textures into memory.
Modified Paths:
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maven/trunk/ogoglio-server/src/main/java/com/ogoglio/sim/SpaceSimulator.java
Modified: maven/trunk/ogoglio-server/src/main/java/com/ogoglio/sim/SpaceSimulator.java
===================================================================
--- maven/trunk/ogoglio-server/src/main/java/com/ogoglio/sim/SpaceSimulator.java 2007-11-10 23:19:14 UTC (rev 568)
+++ maven/trunk/ogoglio-server/src/main/java/com/ogoglio/sim/SpaceSimulator.java 2007-11-10 23:19:18 UTC (rev 569)
@@ -93,7 +93,6 @@
space = new Space(new SimulatorSpaceContext(), spaceDocument.getSpaceID(), spaceDocument.getDisplayName(), spaceDocument.getOwnerUsername(), spaceDocument.getDisplaySea(), spaceDocument.getSeaLevel());
- //TODO evaluate whether we should stop using Java3D on the sim side to calculate collision and motion (gut feeling: hell yes!)
renderer = new J3DRenderer(space, null, new InSimInputListener(), templateDataProvider, new InSimBodyDataProvider(), true);
renderer.startRenderer();
renderer.setSimCamera(); //Sigh, you have to add a view before it will schedule the behavior
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