From: Michel D. <mic...@or...> - 2008-02-03 22:21:51
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Hi, Several people are concluding that, unless there are "organized events" in = Virtual Worlds, these places (including Second life), except in the precise= areas of the events, look like Ghost Cities, Deserted Places, Un-real envi= ronments, "Un-Natural" Areas. Visitors do not like this - when coming in-wo= rld they anticipate they could see (as examples): - some walking dogs/cats in the streets (automatic movement is OK) - some flying birds in the sky (just moving wings automatically would be ni= ce) - "local people" just walking around, which are not part of the set up, jus= t there because they are inhabiting the place (selection by mouse and colli= sion detection are important though) - the sun position and lightning moving, in the backgound - a few clouds moving in the background What are the guidelines for creating "loosely-coupled" animated "entities" = of the above types, in Ogoglio ? Animated OBJs ? BVHs with meshes ?=C2=A0 O= BJ+BVH - How to match the two ? Thanks, -michel=C2=A0 |