<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Helper classes</title><link>https://sourceforge.net/p/ogl4net/wiki/Helper%2520classes/</link><description>Recent changes to Helper classes</description><atom:link href="https://sourceforge.net/p/ogl4net/wiki/Helper%20classes/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 08 Jan 2013 10:14:20 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/ogl4net/wiki/Helper%20classes/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Helper classes modified by pet_cz</title><link>https://sourceforge.net/p/ogl4net/wiki/Helper%2520classes/</link><description>&lt;div class="markdown_content"&gt;&lt;pre&gt;--- v1
+++ v2
@@ -1,11 +1,11 @@
 The OpenGL4Net library contains several classes that make the development easier:

-* RenderingContext[Win]: The class creates the RC, and allows some basic operations like make the context current or swap the buffers. It also automatically gets the addresses of OpenGL functions.
+* RenderingContext\[Win\]: The class creates the RC, and allows some basic operations like make the context current or swap the buffers. It also automatically gets the addresses of OpenGL functions.
 Currently, only the windows version is provided.

-* Vector[234][fd]: These structs represents a simple vector with some basic properties (length, zero vector, etc.) and some basic functionality (component-wise operations, matrix multiplication, dot and cross product, normalization, etc.).
+* Vector\[234\]\[fd\]: These structs represents a simple vector with some basic properties (length, zero vector, etc.) and some basic functionality (component-wise operations, matrix multiplication, dot and cross product, normalization, etc.).

-* Martix[fd]: Structures representing simple matrix 4x4, with some predefined matrices (rotation, translation, scaling, ortho and perspective projection, etc.) and basic math operations (e.g., transposition, inversion).
+* Martix\[fd\]: Structures representing simple matrix 4x4, with some predefined matrices (rotation, translation, scaling, ortho and perspective projection, etc.) and basic math operations (e.g., transposition, inversion).

 * Shader and Program: These classes simplifies the process of creating shaders. Each program consists of several shaders that are compiled and linked together.

&lt;/pre&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pet_cz</dc:creator><pubDate>Tue, 08 Jan 2013 10:14:20 -0000</pubDate><guid>https://sourceforge.net9f8f05d9cae09b1c67aa62db95cd44306ef2df98</guid></item><item><title>WikiPage Helper classes modified by pet_cz</title><link>https://sourceforge.net/p/ogl4net/wiki/Helper%2520classes/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The OpenGL4Net library contains several classes that make the development easier:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;RenderingContext&lt;a class="alink" href="Win"&gt;[Win]&lt;/a&gt;: The class creates the RC, and allows some basic operations like make the context current or swap the buffers. It also automatically gets the addresses of OpenGL functions.&lt;br /&gt;
Currently, only the windows version is provided.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Vector&lt;a class="alink" href="234"&gt;[234]&lt;/a&gt;&lt;a class="alink" href="fd"&gt;[fd]&lt;/a&gt;: These structs represents a simple vector with some basic properties (length, zero vector, etc.) and some basic functionality (component-wise operations, matrix multiplication, dot and cross product, normalization, etc.).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Martix&lt;a class="alink" href="fd"&gt;[fd]&lt;/a&gt;: Structures representing simple matrix 4x4, with some predefined matrices (rotation, translation, scaling, ortho and perspective projection, etc.) and basic math operations (e.g., transposition, inversion).&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Shader and Program: These classes simplifies the process of creating shaders. Each program consists of several shaders that are compiled and linked together.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;Time: A simple class to measure the current time, length of last frame etc.&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">pet_cz</dc:creator><pubDate>Tue, 08 Jan 2013 10:13:31 -0000</pubDate><guid>https://sourceforge.net74d356ac1342121a8c6dcd7c60f932f5e9a40473</guid></item></channel></rss>