Hello, I hope this question won't be as the last ones... :)
I'm trying to achieve Fog, using standard fog calls, and there appears some artifacts in the scene, artifacts with a color that doesn't exist in my code (it is, a pink like color). Maybe you can tell me how avoid them?
Here is a screenshot. http://www.typhoonlabs.com/~ffelagund/buah.jpg
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That looks to me like a problem in the library; an underflow of the dark green which spills over into this pink color. If you can provide some simple code to reproduce, I could see if this can be fixed.
- HM
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Of course. I've just sent the while project to your mail ( hmwill at users.sourceforge.net) because is 10k longer than allowed size for the support page.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hello, I hope this question won't be as the last ones... :)
I'm trying to achieve Fog, using standard fog calls, and there appears some artifacts in the scene, artifacts with a color that doesn't exist in my code (it is, a pink like color). Maybe you can tell me how avoid them?
Here is a screenshot.
http://www.typhoonlabs.com/~ffelagund/buah.jpg
That looks to me like a problem in the library; an underflow of the dark green which spills over into this pink color. If you can provide some simple code to reproduce, I could see if this can be fixed.
- HM
Of course. I'll email you a project that reproduces the bug. Can you tell me a mail direction to send it?
Just open a support request, and add your files as an attachment.
- HM
Hello,
I'm interested if you were able to reproduce the bug with the code I sent using the support page. Could you give any word about this?
Sorry, had some other things to do first.... Can you also provide me with the project file and a matching mesh file?
Thx,
HM
Hello,
Of course. I've just sent the while project to your mail ( hmwill at users.sourceforge.net) because is 10k longer than allowed size for the support page.