Associated line paramers are interpolated using a
projection in either x or y direction. Correct behavior
is interpolation by orthogonal project onto the
This causes incorrect depth values in the polyoff example.
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Actually, this needs further research. Not even sure if this
is actually a bug.
Fixed offset calculation & pre-stepping in line rasterization.
The example still does not render correclty. Switching to
flat shading reveals that the sphere as generated by the
ugSolidSphere function call is somewhat messed up.
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