Menu

#2 Graphics are very slow

0.11.1-pre
open
None
5
2012-09-14
2009-07-04
No

This is most likely caused by the way that DrawStuff uses OpenGL. This is fine in C++, but causes large overheads in Java.
Running a demo with -Xprof shows that most of the time is spent in GL code, not in ode4j physics code.

Workaround for performance measurements:
Insert
DrawStuff.outputToNull();
into a demo before the first call to DrawStuff.

Discussion


Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.