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 ## Copyright (C) 2004-2011 INRA - CEPIA Nantes - MIAJ (Jouy-en-Josas)
 ## Copyright (C) 2012 Adapted to Octave by Juan Pablo Carbajal <carbajal@ifi.uzh.ch>
 ## All rights reserved.
-## 
+##
 ## Redistribution and use in source and binary forms, with or without
 ## modification, are permitted provided that the following conditions are met:
-## 
+##
 ##     1 Redistributions of source code must retain the above copyright notice,
 ##       this list of conditions and the following disclaimer.
 ##     2 Redistributions in binary form must reproduce the above copyright
 ##       notice, this list of conditions and the following disclaimer in the
 ##       documentation and/or other materials provided with the distribution.
-## 
+##
 ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ''AS IS''
 ## AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 ## IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
@@ -22,86 +22,88 @@
 ## CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 ## OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-
-## -*- texinfo -*-
-## @deftypefn {Function File} meshes3d_Contents ()
-## MESHES3D 3D Surface Meshes
-## Version 1.0 21-Mar-2011 .
-##
-##   Creation, vizualization, and manipulation of 3D surface meshes or
-##   polyhedra.
-##
-##   Meshes and Polyhedra are represented by a couple of variables {V, F}:
-##   V: Nv-by-3 array of vertices: [x1 y1 z1; ... ; xn yn zn];
-##   F: is either a NF-by-3 or NF-by-4 array containing reference for
-##   vertices of each face, or a NF-by-1 cell array, where each cell is an
-##   array containing a variable number of node indices.
-##   For some functions, the array E of edges is needed. It consists in a
-##   NE-by-2 array containing indices of source and target vertices.
-##
-##   The library provides function to create basic polyhedric meshes (the 5
-##   platonic solids, plus few others), as well as functions to perform
-##   basic computations (surface area, normal angles, face centroids...).
-##   The 'MengerSponge' structure is an example of mesh that is not simply
-##   connected (multiple tunnels in the structure).
-##
-##   The drawMesh function is mainly a wrapper to the Matlab 'patch'
-##   function, allowing passing arguments more quickly.
-##
-##   Example
-##     # create a soccer ball mesh and display it
-##     [n e f] = createSoccerBall;
-##     drawMesh(n, f, 'faceColor', 'g', 'linewidth', 2);
-##     axis equal;
-##
-##
-## General functions
-##   meshFace                 - Return the vertex indices of a face in a mesh
-##   computeMeshEdges         - Computes edges array from face array
-##   meshEdgeFaces            - Compute index of faces adjacent to each edge of a mesh
-##   faceCentroids            - Compute centroids of a mesh faces
-##   faceNormal               - Compute normal vector of faces in a 3D mesh
-##
-## Measures on meshes
-##   meshSurfaceArea          - Surface area of a polyhedral mesh
-##   trimeshSurfaceArea       - Surface area of a triangular mesh
-##   meshEdgeLength           - Lengths of edges of a polygonal or polyhedral mesh
-##   meshDihedralAngles       - Dihedral at edges of a polyhedal mesh
-##   polyhedronNormalAngle    - Compute normal angle at a vertex of a 3D polyhedron
-##   polyhedronMeanBreadth    - Mean breadth of a convex polyhedron
-##
-## Basic processing
-##   triangulateFaces         - Convert face array to an array of triangular faces
-##   meshReduce               - Merge coplanar faces of a polyhedral mesh
-##   minConvexHull            - Return the unique minimal convex hull of a set of 3D points
-##   polyhedronSlice          - Intersect a convex polyhedron with a plane.
-##   checkMeshAdjacentFaces   - Check if adjacent faces of a mesh have similar orientation
-##   clipMeshVertices         - Clip vertices of a surfacic mesh and remove outer faces
-##   clipConvexPolyhedronHP   - Clip a convex polyhedron by a plane
-##
-## Typical polyhedra
-##   polyhedra                - Index of classical polyhedral meshes
-##   createCube               - Create a 3D mesh representing the unit cube
-##   createOctahedron         - Create a 3D mesh representing an octahedron
-##   createCubeOctahedron     - Create a 3D mesh representing a cube-octahedron
-##   createIcosahedron        - Create a 3D mesh representing an Icosahedron.
-##   createDodecahedron       - Create a 3D mesh representing a dodecahedron
-##   createTetrahedron        - Create a 3D mesh representing a tetrahedron
-##   createRhombododecahedron - Create a 3D mesh representing a rhombododecahedron
-##   createTetrakaidecahedron - Create a 3D mesh representing a tetrakaidecahedron
-##
-## Less typical polyhedra
-##   createSoccerBall         - Create a 3D mesh representing a soccer ball
-##   createMengerSponge       - Create a cube with an inside cross removed
-##   steinerPolytope          - Create a steiner polytope from a set of vectors
-##
-## Drawing functions
-##   drawFaceNormals          - Draw normal vector of each face in a mesh
-##   drawMesh                 - Draw a 3D mesh defined by vertices and faces
-## @end deftypefn
-
-function meshes3d_Contents ()
-
-  help meshes3d_Contents
-
-endfunction
+
+## -*- texinfo -*-
+## @deftypefn {Function File} meshes3d_Contents ()
+## MESHES3D 3D Surface Meshes
+## Version 1.0 21-Mar-2011 .
+##
+##   Creation, vizualization, and manipulation of 3D surface meshes or
+##   polyhedra.
+##
+##   Meshes and Polyhedra are represented by a couple of variables @{V, F@}:
+##   V: Nv-by-3 array of vertices: [x1 y1 z1; @dots{} ; xn yn zn];
+##   F: is either a NF-by-3 or NF-by-4 array containing reference for
+##   vertices of each face, or a NF-by-1 cell array, where each cell is an
+##   array containing a variable number of node indices.
+##   For some functions, the array E of edges is needed. It consists in a
+##   NE-by-2 array containing indices of source and target vertices.
+##
+##   The library provides function to create basic polyhedric meshes (the 5
+##   platonic solids, plus few others), as well as functions to perform
+##   basic computations (surface area, normal angles, face centroids @dots{}).
+##   The 'MengerSponge' structure is an example of mesh that is not simply
+##   connected (multiple tunnels in the structure).
+##
+##   The drawMesh function is mainly a wrapper to the Matlab 'patch'
+##   function, allowing passing arguments more quickly.
+##
+##   Example
+## @example
+##     # create a soccer ball mesh and display it
+##     [n e f] = createSoccerBall;
+##     drawMesh(n, f, 'faceColor', 'g', 'linewidth', 2);
+##     axis equal;
+## @end example
+##
+##
+## General functions
+##   meshFace                 - Return the vertex indices of a face in a mesh
+##   computeMeshEdges         - Computes edges array from face array
+##   meshEdgeFaces            - Compute index of faces adjacent to each edge of a mesh
+##   faceCentroids            - Compute centroids of a mesh faces
+##   faceNormal               - Compute normal vector of faces in a 3D mesh
+##
+## Measures on meshes
+##   meshSurfaceArea          - Surface area of a polyhedral mesh
+##   trimeshSurfaceArea       - Surface area of a triangular mesh
+##   meshEdgeLength           - Lengths of edges of a polygonal or polyhedral mesh
+##   meshDihedralAngles       - Dihedral at edges of a polyhedal mesh
+##   polyhedronNormalAngle    - Compute normal angle at a vertex of a 3D polyhedron
+##   polyhedronMeanBreadth    - Mean breadth of a convex polyhedron
+##
+## Basic processing
+##   triangulateFaces         - Convert face array to an array of triangular faces
+##   meshReduce               - Merge coplanar faces of a polyhedral mesh
+##   minConvexHull            - Return the unique minimal convex hull of a set of 3D points
+##   polyhedronSlice          - Intersect a convex polyhedron with a plane.
+##   checkMeshAdjacentFaces   - Check if adjacent faces of a mesh have similar orientation
+##   clipMeshVertices         - Clip vertices of a surfacic mesh and remove outer faces
+##   clipConvexPolyhedronHP   - Clip a convex polyhedron by a plane
+##
+## Typical polyhedra
+##   polyhedra                - Index of classical polyhedral meshes
+##   createCube               - Create a 3D mesh representing the unit cube
+##   createOctahedron         - Create a 3D mesh representing an octahedron
+##   createCubeOctahedron     - Create a 3D mesh representing a cube-octahedron
+##   createIcosahedron        - Create a 3D mesh representing an Icosahedron.
+##   createDodecahedron       - Create a 3D mesh representing a dodecahedron
+##   createTetrahedron        - Create a 3D mesh representing a tetrahedron
+##   createRhombododecahedron - Create a 3D mesh representing a rhombododecahedron
+##   createTetrakaidecahedron - Create a 3D mesh representing a tetrakaidecahedron
+##
+## Less typical polyhedra
+##   createSoccerBall         - Create a 3D mesh representing a soccer ball
+##   createMengerSponge       - Create a cube with an inside cross removed
+##   steinerPolytope          - Create a steiner polytope from a set of vectors
+##
+## Drawing functions
+##   drawFaceNormals          - Draw normal vector of each face in a mesh
+##   drawMesh                 - Draw a 3D mesh defined by vertices and faces
+## @end deftypefn
+
+function meshes3d_Contents ()
+
+  help meshes3d_Contents
+
+endfunction

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