You'll always need to link OCE.js and whatever drawable objects you wish to use.
<script type="text/javascript" src="OCE.js"></script>
<script type="text/javascript" src="drawables/Node.js"></script>
There is none. You will need to draw to something, though, so let's get a canvas element.
Assuming in your HTML there is a canvas with id='frontbuffer'
<canvas id='frontbuffer'>canvas not supported, please update</canvas>
You can use this canvas to draw by associating a layer to it:
var frontbuffer = new OCE.Layer(document.getElementById("frontbuffer"));
Then create a text node (Node.js)
var mynode= new OCE.Node("Behold\nThe Textbox",0.3);
And add it to the frontbuffer's list of drawables
frontbuffer.addDrawable(mynode);
Now whenever you draw the frontbuffer, it's drawables will also be drawn. Usually, you'll want to clear the frontbuffer before drawing (unless you plan to cover it whole)
frontbuffer.clear();
frontbuffer.drawChildren();
And that's it!
I suggest you have a look at the nullDrawable properties that all drawables inherit:
Drawables are in the drawable folder by convention. You'll find an example object there for the basics and you may study circle and node for a basic understanding of how to create drawables.