Ocean's Keeper 2 SVN
Brought to you by:
nikaulus
| File | Date | Author | Commit |
|---|---|---|---|
| resources | 2012-12-29 | nikaulus | [r81] improved "explosions" |
| sources | 2012-12-29 | nikaulus | [r81] improved "explosions" |
| CMakeLists.txt | 2012-12-15 | nikaulus | [r79] moved to sfml 2.0 |
| oceanskeeper2.cbp | 2012-12-16 | nikaulus | [r80] updated codeblocks project |
| readme.txt | 2011-08-02 | nikaulus | [r65] Added heightmaps and shaders system |
=== Commands ===
Move using ZQSD or the arrows
Fire with ctrl (left or right)
Bomb with space
=== Developers of Ocean's Keeper 2 ===
- Code by Nikaulus
http://sourceforge.net/users/nikaulus
- Graphics by Molokov
http://tom.rouillard.net/
=== External resources ===
- Thanks to CyborgJeff for his free music
http://cyborgjeff.untergrund.net/
Listen to the full album on Jamendo: http://www.jamendo.com/fr/album/22103
- Thanks to the lua team for Lua
http://lua.org/
- Thanks to Laurent Gomila for SMFL
http://sfml-dev.org/
- Thanks to the glew team for GLEW
http://glew.sf.net/
=== How to compile ===
- On linux with the command line:
Install cmake, lua, sfml
For example on debian-based systems:
$ su
# apt-get install cmake liblua5.1-dev libsfml-dev libglew1.5-dev
Create a Makefile using cmake:
$ cd <oceanskeeper2 directory>/
$ cmake . -G "Unix Makefiles"
$ make
Then, run the game:
$ ./oceanskeeper2
- Using codeblocks
Open the codeblocks project oceanskeeper2.cbp
Configure it for Lua 5.1, GLEW and SFML 1.6
Build!