PhysFS : fixed ZIP_seek due to a breaking change in zlib library.
support compiling with FLTK version 1.4.0 or later.
Web site : prominent notice on main page about OBLIGE not being developed anymore.
Web site : reworked About page, make it clear that development has ceased.
Web site : minor update to the credits page.
Makefile : fixed "make install" not installing data/bg/*.*
fixed compile error when HAVE_PHYSFS is disabled.
gen_weird2.lua : small tweak.
Makefile, Makefile.macos : fixed for "prefabs" directory removal.
checked in Makefile.blua
attic : checked in "gen_weird2.lua".
Web site : updated for the 7.70 release.
HER : use LakiSoft's prebuilt boss maps.
HER : fixed lack of "WDGAT64" material.
HER : fixed missing player 2/3/4 starts in the boss maps.
Web : updated HISTORY page for upcoming 7.70 release.
AUTHORS.txt : added Doctor Nick as a contributor.
CHANGELOG : created changelog for version 7.70.
Merge branch 'heretic'
modules : restore "Barrels" and "Doors" settings of Misc module.
Pack scripts : updated for "prefabs/" directory removal.
HER : minor tidying/syncing before merging with master...
HER : use priority of "40" in the OB_GAMES definition.
HER : fixed several hard-coded values and textures.
HER : began work to support Heretic along-side the Doom games.
Moved "rules.lua" --> games/doom/shapes.lua and "prefabs" --> games/doom/fabs/
fixed blocked paths when using the "Alternate Starts" setting.
Version bump --> 7.70
Fix for error when Steepness is set to "NONE".
HER : fixed a bad line-type in the bridge prefab.
HER : updated WIP.txt
HER : re-textured the narrow bridge prefab, and moved it to
HER : moved PARAMETERS table to separate file "params.lua"
HER : re-textured the "secret_box" exit prefab.
Title generator : query game-specific data (the PARAM table) to
HER : removed "no_doors" from theme DEFAULTS -- it merely breaks stuff.
HER : reworked Cave themes to have "walls" and "floors" tables.
HER : added basic "cage_mats" table to theme DEFAULTS.
HER : disabled local switches (less door prefabs needed).
HER : added "remote1" joiner prefab (not yet re-textured....)
HER : updated "chandelier.wad" prefab to use the Heretic chandelier.
HER : fixed unusable "pad2" teleporter (due to bad "theme").
HER : removed joiner rules which were 3 or 4 seeds wide.
HER : updated "cave_hole" prefabs to not use any mid-texture.
HER : disabled "L" shape joiners in the shape rules, reducing
HER : re-textured the "trap1" monster closet prefab.
HER : updated "torches.wad" wall prefab, and added wall_groups
HER : re-shaped and re-textured the exit closet prefab.
HER : added the ACTIONS table to params.lua
HER : use METL1 texture for cages.
HER : updated "depot.wad" to use special #97 (teleport), since
HER : use METL2 texture for posts, made them 16 wide too, and
HERETIC : began experimental branch to see how easily support
HER : renamed "Urban" theme --> "Town" and disabled it for the
HER : un-hard-coded the texture name for corner filling.
HER : the prefab loader will now to look for prefabs in the
HER : reworked the teleporter prefabs (the closet one and the
HER : copied the shape rules to "games/heretic/shapes.lua", and
HER : fixed the closet teleporter prefab (missing line special).
HER : renamed "prob" --> "add_prob" in the PICKUPS table.
HER : created "games/heretic/fabs" directory and copied a
HER : re-textured the heretic exit switch, re-shaped it too,
HER : basic "floor_sinks" and "ceiling_sinks" for theme DEFAULTS.
HER : allow SKULLSB2 and CHAINSD textures to be used normally
HER : set the "priority" value in OB_GAMES definition to 96,
HER : updated the start prefabs to use Heretic textures.
HER : WIP.txt update.
HER : removed the JOINER_2x2 shape rule, re-enabled the other
HER : yet another WIP.txt update.
HER : tweaked shape of small switch prefab.
HER : updated TODO.txt and WIP.txt
HER : updated "deuce_k" prefab definition for green keys.
HER : added definition for a "secret_exit" closet (a re-skin
HER : added probabilities to all the artifacts in NICE_ITEMS.
HER : removed "episodic_monsters" from PARAMETER table, as it
HER : WIP.txt updated
HER : reworked the secret niche prefab, and discarded the two
HER : tweaked offsets in "key_large" joiner prefab.
HER : re-textured and simplified the OTHER archy joiner :)
HER : disabled "Doors" setting in Miscellaneous module, since
HER : updated "pref" of all weapons (based on demo analysis).
HER : updated WIP.txt
HER : a few fixes for texture alignment on prefabs.
HER : removed "replaces" from the GHOST versions of monsters,
HER : moved the "urn" (health) and "shield1/2" (armor) from the
HER : updated "damage" of most weapons (based on demo analysis),
HER : WIP updated.
HER : created a few "wall_torch" prefabs.
HER : removed the lift joiner prefab.
HER : removed the "bars_16" fence prefab.
HER : removed unused "wall_box1" switch prefab.
HER : added a torch to the deuce hallway "C" shape piece.
HER : always use the "URBAN" naming theme for level names.
HER : removed DOOM compatibility stuff from PREFAB_FIELDS table.
HER : disabled the crate prefabs for now....
HER : reduced probs for STAIR_SIDE2/3 shape rules.
HER : prevent using sector type #17 ("flickering") on cages,