README.md: Link to https://sourceforge.net/p/obhack/code/
Updated COPYING-FreeDoom: 2015 and 2020 changes
README.md: Describe all of the buttons and options
gui: Update “About” text; disable all games except Doom2 & FreeDoom
ui_menu.cc: Only Doom2 & Freedoom
ObHack.exe: Update about text; only have Doom2/FreeDoom games
README.md: Heretic and Doom1 are no longer available
README.md: FreeDoom no longer has version number
CHANGELOG.txt: Update for ObHack-FreeDoom-3.1.0
FreeDoom: Update for ObHack-FreeDoom-3.1.0
Adding test for co-op mode
README.md: Clarify why I still work on this
Update ObHack to replace error texture with a reasonable texture.
1FreeDoom1-coop.test.sh: Remove CONFIG.cfg during cleanup
Update writer code to not add invalid texture in some cases
Updating test structure:
The issue with monsters going through the ceiling was simple
This is a better fix for the bad skybox: Re-build level
Let’s add code to make it skybox, but it still looks bad, so remake
1FreeDoom1.test.sh: 4 maps changed.
I have updated the remaining three tests:
Update README.md
Adding test for 2FreeDoom1 seed.
do.tests: Add new 2FreeDoom1 test
Update CHANGELOG.txt for 3.2.0
Add test to ensure a given seed is deterministic
determinisitc.test.sh All 10 seeds from 0FreeDoom1 to 9FreeDoom1 pass
Adding test to generate 100 megawads.
Fixing bug which crashed megawad 0FreeDoom3
Update gremlin test to not run #FreeDoom0 twice
Release ObHack-FreeDoom-3.2.1: Updated CHANGELOG.txt
deterministic.test.sh doesn’t reproduce the inconsistent maps issue
Make sure deathmatch stuff does not move around.
Fix scripts/writer.lua
Added multirun.test.sh. This ensures we make the same megawad when
README.md: Typo fix
README.md Another typo fix
ObHack-FreeDoom-3.2.2 released
I am in the process of fixing an annoyance: Flickering of things in DM
Work in progress: Make sure we only add one bonus chaingun + ammo box per
Placeholder: Making tests pass again by disabling some
Update 1FreeDoom1.test.sh and 2FreeDoom1.test.sh to pass again.
Bug fix: There was still a flicker issue at some deathmatch starts; fixed.
Bug fix: Remove flicker issue with barrels in multiplayer mode.
FreeDoom: Update megawad
FreeDoom: Add "credits" screen and working demos to megawad
Add files from wad2pdf_UVonly_hack
README.md: Add original readme
README.md: Format fix
wad2pdf: Improve wording of README.md
Update DOOM2.WAD to fix two bugs:
Update COPYING-FreeDoom, now that I use newer assets
Update CHANGELOG for ObHack-FreeDoom-3.3.2
DOOM2.WAD: Update MAP28 music (also had silent gap)
ObHack-FreeDoom: Fix MAP09 silence bug.
ObHack-FreeDoom 3.3.5: Fix issue with MAP21 silence.
ObHack-FreeDoom update to 3.3.6
ObHack-FreeDoom updated to 3.3.7 (ugh)
ObHack-FreeDoom 3.3.8 released (yes, another one, I know)
Adding tool to make .mus files from .mid files
Modify DOOM2.WAD to use mostly .MUS files
Updating ObHack-FreeDoom for 3.4.0
midi3mus: Update README, add COPYING file
How to get this code
wad2pdf: Remove .pyc files
midi3mus: Update README.md
README.md: Explain what a MIDI is
Adding source to Doomsday 1.8.6
FreeDoom: Add README.md
READMD.md: Typo fix
README.md: Pointer to open source wavetable MIDI playback
If you have 150 megs to spare, Frank Wen’s fluid sound font rocks
README.md: DOOM2.WAD is designed to run on a 2010 era N455 netbook
FreeDoom/README.md MAP30 is the hand-made DM map
FreeDoom/README.md: Better link to map; added note of FreeDoom license
FreeDoom README: Typo fix
FreeDoom/README.md Link to descriptions of Doom-specific terms
README.md: Clarify why we need random map for demo
CHANGELOG.TXT: Add entries for 2008 and 2009 releases.
FreeDoom/README.md The wall poster in MAP12 can have moiré issues
FreeDoom/README.md add accent to moirÉ
README.md GlBSP also used to help make pdf files
Add Watermarks.wad, which makes annoying Oblige level markers look nicer
README.md: Document all of the folders here
Update RG32SUMS.TXT
FreeDoom/README.md another typo fixed
Add Doomsday 1.8.6 installer, since it’s no longer at Sourceforge
Add HOWTO.md on how to play ObHack FreeDoom.
ObHack 3.6.1 change: Move mandatory super shotgun to MAP02
Let me revert x_doom2.lua so I can make ObHack 3.5 releases
One last failed attempt to get the old MAP31 arrangement.
https://github.com/samboy/ObHack/issues/16 add debug code
Release ObHack-FreeDoom-3.6.1: Update CHANGELOG.txt
HOWTO.md: Fix up formatting
More tweaking of when we add extra stuff to levels