Stereo sounds are not positioned correctly
A cross-platform game library based on XNA, but written in C++
Status: Beta
Brought to you by:
bellatter
Originally created by: bellat...@gmail.com
Originally owned by: bellat...@gmail.com
XNA seems to handle 3D positioned stereo sounds just fine, but NXNA is using OpenAL as the sound back-end, which can only position mono sounds.
I'm not sure what is the best way to handle this.
* Switch audio libraries - not many free libraries that run on all the platforms NXNA needs to support
* Convert audio to mono when it is positioned - would have to store the original data "just in case"
* Write our own audio back-end
* Ignore the problem