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#1 Stereo sounds are not positioned correctly

Accepted
nobody
None
Low
Defect
2011-12-22
2011-12-22
Anonymous
No

Originally created by: bellat...@gmail.com
Originally owned by: bellat...@gmail.com

XNA seems to handle 3D positioned stereo sounds just fine, but NXNA is using OpenAL as the sound back-end, which can only position mono sounds.

I'm not sure what is the best way to handle this.
* Switch audio libraries - not many free libraries that run on all the platforms NXNA needs to support
* Convert audio to mono when it is positioned - would have to store the original data "just in case"
* Write our own audio back-end
* Ignore the problem

Discussion


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