After upgrading to Chronepsis, enabling the "betterbloom" shader results in all text in the gui being replaced with all white blocks. The in game scene rendering is covered with a strange red texture featuring dots in various colours. (see attached screenshot)
Settings tried were:
Only betterbloom enabled.
Focus Shift 3.0/0.0/disabled
Fullscreen shaders enabled.
Material shaders enabled/disabled.
Calculate Focus enabled/disabled.
Calculate depth enabled/disabled.
All producing same result.
Additionally, the regular "bloom" shader didn't appear to do any difference at all.
Screenshot