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#14 F-REQ: Load/Save/As Material always open to appropriate dir

open-accepted
nobody
GUI (6)
5
2010-06-23
2010-05-24
inayity
No

FEAT REQ:
On NWShader->Materials Tab
That Load/Save/Save As always open relative dir nwshader\material
SUGG:
If one is building xml materials from shaders via the "Build from Shader" button and then one goes to Load/Save/Save As it, the directory is set to what was last used (in this case to pick the shader to build the XML from), instead of nwshader\material, requiring lots of hunting through the dirs to find the correct spot

Discussion

  • inayity

    inayity - 2010-06-02

    BahamutB - Still open, if you applied a fix I think the trick here is Load/Save/Save As all use the same base directory but BuildFromShader does not and since last used dir shows up (as I mentioned) any regular use of "Build From Shader" causes lots of clicking (and a bit of confusion because there are two materials directories. One for the XML and the other for the actual *.cgfx material shaders.

     
  • Sean Sube

    Sean Sube - 2010-06-04
    • status: open --> closed-accepted
     
  • Sean Sube

    Sean Sube - 2010-06-04
    • status: closed-accepted --> pending-accepted
     
  • SourceForge Robot

    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).

     
  • SourceForge Robot

    • status: pending-accepted --> closed-accepted
     
  • Sean Sube

    Sean Sube - 2010-06-23
    • status: closed-accepted --> open-accepted
     

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