updated copyright dates for 2022
updated copyright notice for 2021 (README and INSTALL)
updated copyright notice on design document
updated copyright notice for 2021
updated README to say joystick support disabled
removed old Mac OS X .DS_Store files
added '(if enabled)' to Joystick control info
commented out all joystick code
updated copyright date for 2019
updated Makefile comments
added release-static target to Makefile
0.9.2 linux binary not working with Debian 8.71 i686 64bit
Never mind. The Debian installation was actually 32-bit, even though I thought it was 64-bit. Of course it can't run a 64-bit build of nvaderz.
0.9.2 linux binary not working with Debian 8.71 i686 64bit
cleaned up INSTALL file
cleaned up README
release 0.9.2, the first to include sound files with the source code
updated INSTALL file to reflect current situation
updated README file to reflect current situation
splash screen: remove sound file message; nvaderz.h: update version note from cvs to hg
fixed typo in INSTALL file
I'm finding the same problem on Linux Mint 18.1 on a Toshiba Satellite C655. I can't remember if I ever tried sound on Linux Mint 17.1 on the netbook mentioned in the previous post since I haven't touched nvaderz a lot during the last few years.
first time including sound files in source code
first commit after converting from cvs to mercurial(hg)
first hg commit; updated copyright line for 2017
Added instructions for playing game
Added left and right boundaries to accomodate screen graphics
Added GPL heading
Added settings to settings.file to accomodate new graphics
a little clean-up for release 0.4
added bonus capsules; shield collision improvements
Makefile: added -Wall flag; more code cleanup
one-way shield bonus added
added bonus indicators to interface
Updated documentation
in nvaderz.h: changed <Allegro/allegro.h> to "allegro.h"
added gui score functionality
updated settings.file
updated runtime warning messages
fixed no sound when player killed
added multi-kill invaders (Super Invaders)
added high score functionality
removed audio:made checkouts way too big; files will be separately available
in nvaderz.h: changed <Allegro/allegro.h> to "allegro.h"
added rudimentary Hud elements
gamecontrol.c::gonextlevel() - changed macros to variables
removed RKEY reset functionality -- it was unnecessary
removed a stray debug message
added basic enemy missile functionality
fixed 'ghost' splash screen
Fixed setting error
Makefile: fix OS X 10.3 path issue; fixed error in scores.file
added extra lives functionality
Makefile: added -Wextra compiler flag; more code cleanup
Added more settings to settings.file to accomodate new graphics
Fixed memory leaks for bitmaps when resetting
some collision detection improvements
fixed shield collision bug; put more thorough comments in shield_testcollision()
guided missiles bonus added
completed basic impact functionality
fixed horde drawn wrong after landing
removed arch from Makefile: can't depend on its presence
cleaning and changing to Linux development environment
added gui score functionality
fixed delay when restarting game; some cleanup
3-shot bonus added
updated copyright info
bugfix: check soundon flag before using regeneration sample
updated game graphics and put in new GameObject directory; removed old graphics
improved shield functionality; fixed shield/invader collisions
added splash screen that waits for setup() to finish at start of game
add info to player about sound files availability
added cheat codes for testing
added player lives indicator icons
a little clean-up for release 4.0
added sounds; minor interface improvements
added capsule icon; more work on capsule functionality
Makefile: commented out -Wextra flag - older gcc doesn't recognize it
more internal 2-player work
Makefile: made clean target explicitly phony
Initial revision
added game timer (to do: need to make killplayer() work with timer)
added player lives indicators to interface
fixed Makefile to add INSTALL to build directory
first steps to implementing two players
improved warning when sound files fail to load
allow settings.file to pass floating point values
updated README
adjusted points for shooting invaders, capsules
Makefile: now passing -ansi, -pedantic flags to gcc, resulting in some code cleanup
basic impact missile functionality
added some new event sounds
added player 2 icon
all 2-player functionality in place
updated design document
initial import into CVS
Added delay for Game Over screen