Inventory view doesn't use the target cursor. This happens with drop, look, move, and use commands. Pickpocket spell doesn't get a target cursor in the inventory view either.
Here's my unsuccessful attempt at fixing the problem without removing the Map Window cursor change. The original game engine keeps the cursor as a target when leaving the map window. It is changed to a pointer on mouse leave in Nuvie but mouse enter for Inventory view wouldn't trigger from the Map Window so I couldn't tell it to use the target if it is the right thing to use.
It also fixes a problem with canceled actions not changing the cursor to 0.
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Here's my unsuccessful attempt at fixing the problem without removing the Map Window cursor change. The original game engine keeps the cursor as a target when leaving the map window. It is changed to a pointer on mouse leave in Nuvie but mouse enter for Inventory view wouldn't trigger from the Map Window so I couldn't tell it to use the target if it is the right thing to use.
It also fixes a problem with canceled actions not changing the cursor to 0.