Please use the latest warzone2100 v3 (or git) to run this mod,
because it often relies on features or fixes that were not
present in older versions.
To create the NullBot mod out of the source you just pulled, run
sh make.sh
Then copy the .wz files you just built to the place you usually put
your multiplayer mods (see http://guide.wz2100.net/faq#installmod).
make.sh is some UNIX shell script that does some preprocessing,
like updating the version name.
To give a name to the version you build
(for example, "v1.0" instead of "unknown"), run
$ sh make.sh 1 0 #this will compile v1.0
instead.
If you want to use multiple versions of NullBot simultaneously,
they need to have different versions specified for them
as shown above, otherwise the mods will mod out each other.
Note: renaming the .wz file is not enough for that!
The NullBot-Light AI is the same AI with some features disabled;
it is supposed to be a bit less CPU-intensive and probably cause
less traffic jams, but it will play worse than the standard AI.
To compile NullBot-Light, set the third (optional) parameter of
make.sh like that:
$ sh make.sh 1 0 1 #this will compile v1.0L