Activity for Nuclide

  • Marco Cawthorne committed [2c72d3] on Code

    Sentences: Speed up the word search using hashtables

  • Marco Cawthorne committed [8ec3d0] on Code

    Save/load system stability improvements.

  • Marco Cawthorne committed [039d99] on Code

    ambient_generic: Add support for most Source Engine input triggers. Also fix a minor mistake in the QUAKED comment for level editors.

  • Marco Cawthorne committed [aed306] on Code

    NSMoverEntity: call MoverStartsMoving() and MoverFinishesMoving() around arrival callbacks for entities that don't travel any distance. Fixing func_button entities from not toggling frames.

  • Marco Cawthorne committed [9463e2] on Code

    info_waypoint: should probably set pvsflags to something encompassing.

  • Marco Cawthorne committed [a45591] on Code

    info_waypoint: Initial implementation. This has nothing to do with AI (don't get any ideas just yet), but rather HUD information displays.

  • Marco Cawthorne committed [94e9ca] on Code

    Base: call Textmenu_Draw() in hud.qc

  • Marco Cawthorne committed [8e14d3] on Code

    NSClientPlayer: roll back .basevelocity in Predict{Pre,Post}Frame

  • Marco Cawthorne committed [7b42be] on Code

    Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer.

  • Marco Cawthorne committed [c1a098] on Code

    Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.

  • Marco Cawthorne committed [a52d7d] on Code

    add test_cubemap to test maps for base/

  • Marco Cawthorne committed [01be71] on Code

    Client: 'buildcubemaps' will toggle r_skipEnvmap, which is now also defaulting to a black clear color (akin to Source)

  • Marco Cawthorne committed [64cb52] on Code

    env_cubemap: save to .ktx by default when issuing 'buildcubemaps' again.

  • Marco Cawthorne committed [9e6d6e] on Code

    Client: Fix for `buildcubemaps` angles being overriden by some entity in the map or other.

  • Marco Cawthorne committed [895066] on Code

    Menu-FN: use the menutint material instead of a bland drawfill.

  • Marco Cawthorne committed [e2c414] on Code

    point_trigger: Initial implementation of this entity. Requested as an alternative to make map entity hacking easier.

  • Marco Cawthorne committed [495b66] on Code

    NSMoverEntity: Improvements so transformation and rotation is easier at the same time.

  • Marco Cawthorne committed [f92de1] on Code

    func_plat: Implementation using NSMoverEntity

  • Marco Cawthorne committed [c7709b] on Code

    Add NSMoverEntity, a class that handles moving, pushing entity classes such as func_door and the like.

  • Marco Cawthorne committed [719f85] on Code

    NSEntity: Fix SetNextThink doing occasional bogus fixups

  • Marco Cawthorne committed [7709c5] on Code

    Minor documentation enhancements, QuakeEd entity comment color changes

  • Marco Cawthorne committed [8a9823] on Code

    logic_auto: fix typo in docs that causes doxygen's markdown parser to burst

  • Marco Cawthorne committed [faaf67] on Code

    Platform: minor cleanup, updated fonts/

  • Marco Cawthorne committed [0325d1] on Code

    README.md fix typo on my part

  • Marco Cawthorne committed [e4b5d5] on Code

    Client: increase textmenu refresh

  • Marco Cawthorne committed [be373d] on Code

    Base: fix spawning and the gamerule switch.

  • Marco Cawthorne committed [a36694] on Code

    Client: Add shader precache fix for dlights/rtlights, this should eliminate the first shot of any game causing any stuttering

  • Marco Cawthorne committed [f0dcdc] on Code

    NSView: mark most methods as nonvirtual for the time being, until everything else is set in stone

  • Xylemon Xylemon committed [4190c6] on Code

    I'm full of mistakes today it seems

  • Xylemon Xylemon committed [03bf3d] on Code

    pm_autoJump should be capital to follow standards

  • Xylemon Xylemon committed [ac72c1] on Code

    Added new movement related cvars, update Building documentation for Fedora (thanks @dhalucario), updated readme with some cool people

  • Marco Cawthorne committed [5ad393] on Code

    Remove platform/base_sound.pk3dir/

  • Marco Cawthorne committed [27105f] on Code

    Menu-FN: treat 'ftehl' the same as 'valve' when indexing MP levels

  • Marco Cawthorne committed [c3c94b] on Code

    Platform: add back missing .po file.

  • Marco Cawthorne committed [1ff0b3] on Code

    Menu-FN: Various improvements to the menu for when no menu assets are available at all.

  • Marco Cawthorne committed [95db9c] on Code

    env_glow: Fix some typo and register a missing nonvirtual method as such

  • Marco Cawthorne committed [952ec8] on Code

    env_glow: split predraw into more sub-functions to make profiling easier

  • Marco Cawthorne committed [23b671] on Code

    Weapons_AddItem: Only count NSGameRules' MaxItemPerSlot() when we're adding a new weapon

  • Marco Cawthorne committed [86dfb3] on Code

    Fix various compiler warnings.

  • Marco Cawthorne committed [c939e7] on Code

    Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged

  • Marco Cawthorne committed [9738a6] on Code

    prop_dynamic/static: support for 'sequence' key

  • Marco Cawthorne committed [370396] on Code

    Menu-FN: Parsing user.scr and settings.scr in Advanced options is now mostly done. Still need to support LIST type layout elements.

  • Marco Cawthorne committed [7518e7] on Code

    Menu-FN: further work to make the Multiplayer > Customize menu more accurate

  • Marco Cawthorne committed [943897] on Code

    Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings

  • Marco Cawthorne committed [53c866] on Code

    Menu-FN: update spray related infokeys upon init

  • Marco Cawthorne committed [8761b7] on Code

    NSGameRules: add some debug info for damage applications

  • Marco Cawthorne committed [0bf0fd] on Code

    Crosshair: terrible hack to deal with vid_conautoscale being inconsiderate

  • Marco Cawthorne committed [ce90e2] on Code

    Document and clean up platform/platform_default.cfg

  • Marco Cawthorne committed [fe84c3] on Code

    make_dist.sh: Fix the inclusion of release-readme.txt and allow game-dirs to pack their own info texts.

  • Marco Cawthorne committed [855daa] on Code

    Menu-FN: ensure g_iModInstallCache is set to -1 upon init to avoid Custom Game from being glitchy from a fresh install.

  • Marco Cawthorne committed [f0d776] on Code

    NSClientPlayer: Ensure .scale is reset upon spawning

  • Marco Cawthorne committed [65f21a] on Code

    env_beam, env_laser, prop_rope: Use GetEyePos() to assign the proper player view position

  • Marco Cawthorne committed [fb4e08] on Code

    NSClientPlayer: fix the view_ofs check in EvaluateEntity()

  • Marco Cawthorne committed [daf851] on Code

    NSTalkMonster: Don't greet non-friendly players.

  • Marco Cawthorne committed [099dba] on Code

    Client: some titles/text messages have an uppercase newline character. so handle those as well.

  • Marco Cawthorne committed [6aa320] on Code

    Server: skip SV_RunClientCommand when our clients aren't fully initialized yet.

  • Marco Cawthorne committed [993c2a] on Code

    Shared: Expose INPUT_BUTTON6 and INPUT_BUTTON7 so mods can define some extra movement/weapon inputs for clients.

  • Marco Cawthorne committed [638825] on Code

    NSEntity: add GetSpawnAge() and GetSpawnTime() methods, which communicate when an instance of an entity was brought into the world.

  • Marco Cawthorne committed [46f6bf] on Code

    Client: add r_showTexts to aid debugging of env_message and game_text entities

  • Marco Cawthorne committed [441079] on Code

    NSRenderableEntity: take RenderFX setting into account before culling some networked info

  • Marco Cawthorne committed [66b773] on Code

    Client: add console command 'listTitles' to aid debugging of titles.txt entries

  • Marco Cawthorne committed [baadd3] on Code

    NSTimer: add method StopTimer() and invalidate any thinks during OnRemoveEntity()

  • Marco Cawthorne committed [0078d8] on Code

    Add platform/cvars.cfg

  • Marco Cawthorne committed [94564e] on Code

    Minor script changes to change from GH to our own VCS.

  • Marco Cawthorne committed [561700] on Code

    NSClientPlayer: allow player to hold down Secondary attack after holding down Primary.

  • Xylemon Xylemon committed [9accdc] on Code

    func_physbox: Use Disappear API call

  • Marco Cawthorne committed [0cc186] on Code

    NSClientPlayer: Allow player to hold down MOUSE2 after holding down MOUSE1 (FreeTFC needs this for the sniper rifle)

  • Marco Cawthorne committed [655b5f] on Code

    NSEntity: add method IsFacing() which should make some common sneakish tasks easier.

  • Marco Cawthorne committed [fae4bc] on Code

    NSProjectile: some touchups in regards to the Spawned() method.

  • Marco Cawthorne committed [d56253] on Code

    NSProjectile: add AnimateOnce() method

  • Marco Cawthorne committed [fea5ed] on Code

    Shared: add crandom() implementation into defs.h

  • Xylemon Xylemon committed [19d7f3] on Code

    Replace some Hide calls with Disappear and we don't need this check in TalkMonster anymore

  • Xylemon Xylemon committed [06d372] on Code

    Add documentation for Arch Linux and remove SVN from the list as it's going bye bye

  • Marco Cawthorne committed [018b9c] on Code

    Platform: defaultskin.glsl: Add fallback for the chrome effect in case the GLSL cannot access skeletal information.

  • Marco Cawthorne committed [c26f7a] on Code

    Platform: Make changes to defaultskin.glsl that were contributed by dear Slartibarty. <3

  • Marco Cawthorne committed [5f011a] on Code

    Shared: Removal of Game_Input().

  • Marco Cawthorne committed [179a95] on Code

    NSGameRules: Add overridable methods ImpulseCommand(NSClient, float) and PlayerRequestRespawn(NSClientPlayer).

  • Marco Cawthorne committed [fa8e33] on Code

    Base: Doing more cleanup work here, more to be done for sure. Specifically finish a working NSWeapon class example.

  • Marco Cawthorne committed [106946] on Code

    Client: add cvar net_debugUpdates, to show which entity updates.

  • Marco Cawthorne committed [9c3622] on Code

    nuclide, nuclide-ds: set fs_game post setting sv_gamedir to ensure we save into sane locations.

  • Marco Cawthorne committed [0ac1bc] on Code

    NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)

  • Marco Cawthorne committed [b2925d] on Code

    Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth.

  • Marco Cawthorne committed [6ee21b] on Code

    NSEntity: add attribute m_bIsBrush, which will be set if the entity is using a brush model.

  • Marco Cawthorne committed [dbf511] on Code

    NSClientPlayer: add extrapolation of other clients, should be a lot smoother players all around now.

  • Marco Cawthorne committed [d7012b] on Code

    Remove debug print that is no longer needed.

  • Marco Cawthorne committed [2c5bf4] on Code

    Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand.

  • Marco Cawthorne committed [534b24] on Code

    Client: Call Weapons_PreDraw() inside NSClientPlayer's predraw.

  • Marco Cawthorne committed [46eae7] on Code

    VGUI: Make sure defaults are filled into the attributes inside Spawned() for inherited ones.

  • GitHub committed [324cbe] on Code

    Merge pull request #7 from preston-thompson/master

  • Preston Thompson committed [9c7ac3] on Code

    Fix cstrike invisible weapons issue when zoomed in

  • Marco Cawthorne committed [b35699] on Code

    NSTrigger: SetTeam() will now assign an InfoKey to the target, if it's a client.

  • Marco Cawthorne committed [4322f1] on Code

    GS-EntBase: prevent light entities from overriding the first built-in lightstyles.

  • Marco Cawthorne committed [1bd9a5] on Code

    Menu-FN: Respect gameinfo_chatroom if it was set from a manifest override.

  • Marco Cawthorne committed [7fe51a] on Code

    Platform: Fix missing return value change for Achievement_RequestStarts

  • Marco Cawthorne committed [27b0c2] on Code

    Documentation improvements for platform, vgui etc. headers and files.

  • Marco Cawthorne committed [88131d] on Code

    NSClient: add {Set,Get}InfoKey() methods.

  • Marco Cawthorne committed [3c71b4] on Code

    Client: Add Cross_ helper functions. This will take care of common crosshair specific rendering tasks, as well as handle third-person and XR versions of crosshairs.

  • Marco Cawthorne committed [633046] on Code

    NSClient: Rename ClientInput() method in NSClient to ProcessInput(), as well as add SharedInputFrame() that can be overriden by the game.

  • Marco Cawthorne committed [ce7cf4] on Code

    Server: Set cvar s_nominaldistance to 1000 upon init. Dedicated server needs this to play sounds properly.

  • Marco Cawthorne committed [fcd72d] on Code

    nuclide/nuclide-ds: Improvements to manifest loading. Read Documentation/Launching.md for details.

1 >
MongoDB Logo MongoDB