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From: Balee <ova...@fr...> - 2004-10-13 06:29:18
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Yeah, OpenAL is good&easy. We just need a function like void Nuke_PlayAudio(char * fname, vec3_t pos) and the audio part is done(ok, i know it's more difficult but OpenAL makes 3D sounds easy). Now i'm learning usage of ARB_vertex_shader & ARB_fragment_shader and trying some to use visual effects like with them and with particle systems to make some cool shadows, mirrors, rain, fog, fire, clouds, smoke, bump-mapping, etc effects. Renderer Monkey rules :) ps: sorry for my english but my last langue exam was in 2001 so i don't practise grammar, etc :) "Master, how do you experienced the enlightment?" "Before I enlighted, programs were just programs and variables were just variables. When i started to enlight, programs were relations and variables were projections." "And Master, after the enlightment, what was the program, what was the variable?" "Look that beautiful flower there" - said the Master. |