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From: Balee <ova...@fr...> - 2004-10-01 08:57:30
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after the level 0 code finished, i can do the graphics core(i dont like SDL) and some stuff to manage with pixel and vertex shaders(ARB_VERTEX_PROGRAM and stuff, i dont want to make it ati or nvidia specific for now, and maybe i could add some 3dnow! and SSE code(i can't add SSE2 cuz i cant test it)) after the graph core finished, we can think bout space partitioning, etc but if we'll use Quake formats then BSP will be far enough(but i prefer large rooms too so we could invent something to handle with them too) oh and i could make some quake-style scripting langue(but a bit more difficult, something like a programming langue) i just need some memory, string and file management to do that oh, bout the level 0 code: we should use some debug functions in the nodebug part too cuz the most of the bugs comes after the optimisation. i mean check empty strings, null pointers, etc in nodebug too. |