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From: Lee T. <nu...@us...> - 2004-09-28 03:55:41
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We made the frame its in the mailing list but ill repost it here.
0. C/C++ Stuff
1. Memory Manager (CMemory) - Jon
2. String Manipulation (CString) - Me
3. Factories (CFactory) - Steve
4. Templated util classes
1. Linked list (CLL) - Me
2. Queues (CQueues) - Steve
3. Simple memory constructs (CMConstructs)
1. Major Engine
1. Graphics Engine using OpenGL (NuclearGraphics)
2. Sound engine using OpenAL (NuclearSound)
3. Network Engine (NuclearNetwork)
2. Plugins
1. Map plugin engine (CMapPlugin)
2. Model plugin engine (CModelPlugin)
3. Shader plugin engine (CShaderPlugin)
3. Game Support
1. Quake III, Quake II, Half-Life BSP/map support (NuclearBSP)
2. Shader (CShader)
3. Quake III MD3/model support (NuclearMD3)
4. Quake II MD2/model support (NuclearMD2)
5. Half-Life MDL/model support (NuclearMDL)
6. More game support to be added in the future
4. Game
Can everyone please post there status? If your not currently working on
something we still need someone to do CMConstructs. If you think of
something we dont have in level 0 that we should hurry up and post what
we need and why so we can get it in. Soon we will start working on level
1, thats when the fun beings.
Lee
Balazs Ovari wrote:
> err, before we set tasks, shuldn't we make some design docs, UML, etc
> 'bout how about we start?
> or are there any? because i would like to do something in the project
> but i dunno what to do
>
>
>
> .
>
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