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File Date Author Commit
 FlubbersGenetics 2018-03-17 laxx18 [r1] [NOWA-Engine]:
 ForestLax 2019-02-04 laxx18 [r126] [NOWA-Engine]:
 MysticLax 2022-12-09 laxx18 [r370] [NOWA-Engine]:
 NOWA_Design 2022-12-16 laxx18 [r373] [NOWA-Engine]:
 NOWA_Engine 2023-01-04 laxx18 [r381] [NOWA-Engine]:
 NetworkTest 2022-12-09 laxx18 [r370] [NOWA-Engine]:
 Setup 2022-05-08 laxx18 [r337] [NOWA-Engine]:
 SpaceGame 2022-12-09 laxx18 [r370] [NOWA-Engine]:
 Tutorials 2022-12-11 laxx18 [r372] [NOWA-Engine]:
 bin 2023-01-04 laxx18 [r381] [NOWA-Engine]:
 cache 2023-01-04 laxx18 [r381] [NOWA-Engine]:
 external 2023-01-02 laxx18 [r380] [NOWA-Engine]:
 media 2023-01-04 laxx18 [r381] [NOWA-Engine]:
 CopyNewton.bat 2021-07-06 laxx18 [r311] [NOWA-Design]:
 LICENSE.txt 2020-11-24 laxx18 [r287] [NOWA-Engine]:
 README.md 2018-03-17 laxx18 [r1] [NOWA-Engine]:
 svnignore 2019-06-25 laxx18 [r157] [NOWA-Engine]:

Read Me

NOWA-Engine

Games fascinated me even as a child. I was keen on understanding how a game does work behind the scenes. So I started to study media and computing to lay the foundations.

During my study, I started to develop an application in C++ to ease the creation of graphical simulations.
At that time I was inspired by Advanced Ogre Framework. Henceforward, all my projects where developed using the OgreBaseArchitecture, which is an DLL and can be linked to applications.
This had also the effect, that the OgreBaseArchitecture had been extended bit by bit. Now a few years have passed since 2010 and the engine is still growing. I re-branded the name to NOWA-Engine (NativeObjectWorldArchitecture-Engine).
NOWA is a word play for the same polish word, which means ‘new’. Put It in another words: from something old, something new emerges like a star that explodes in a nova creating something new.

The idea of the NOWA-Engine is to ease the development of games as far as possible, so the engine is as generic as possible.
Thus a lot of design patterns are used in the engine like Observer-, Eventing system with delegate functions, generic factory-, Composite-, State-, Strategy-, Singleton-, Null-Object-pattern, Curiously recurring template pattern etc.
The NOWA-Engine is intended for C++ developer and Designer with basic knowledge of the scripting language Lua.
The developer can concentrate on a higher level building a game without the need of taking care of lower level issues.
The NOWA-Engine became a hobby project and will be extended in future.

For more information see http://www.lukas-kalinowski.com/Homepage/?page_id=1631

NOWA-Engine

NOWA-Engine

NOWA-Engine

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