|
From: Dave C. <da...@da...> - 2002-01-28 20:22:01
|
On Sun, Jan 27, 2002 at 10:24:21PM +0000, Dave Cross (da...@da...) wrote: > I see that the number of subscribers on this list has grown substantially > on this list since the perl.com article was published. There are now 33 of > us. The number of registered nms developers, however, has remained constant > at 6. > > I thought it might therefore be useful to remind you all that we're pretty > inclusive on this project. Anyone can become a developer. All you need to do > is to register with SourceForge at > > <https://sourceforge.net/account/register.php> > > and then drop me an email with your new SourceForge username. I'll then add > you to the list of nms developers and you'll then be able to contribute > directly by accessing the code in our CVS repository. Well that certainly did the trick. We now have 12 developers. Welcome everyone. I thought it was worthwhile at this point reiterating some of the rules of nms so you know what you're getting into. * All code must run under Perl 5.004_04. * Only modules included with Perl 5.004_04 should be used. * All code should run under "use strict" and "-wT" without errors. * If you want to enhance or extend Matt's original functionality, then please use a variable called $EMULATE_MATTS_CODE. If this variable is set to a true value then your new functinoality should be switched off. * Please keep the docs up to date. If you have any ideas of new work that you'd like to do on any of the scripts then please announce it here first. After announcing it, please wait at least 24 hurs before starting. If, after 24 hours, no-one has objected to your suggestions then please go ahead. As a corollary to that, if you see someone suggesting something here that you don't agree with, then please speak up. That's all for now. Thanks for getting involved. Dave... -- .sig missing... |