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File Date Author Commit
 inc 2017-02-25 Joachim de Groot Joachim de Groot [5c9dc3] Updated cJSON to v1.3.0
 lib 2012-05-31 Joachim de Groot Joachim de Groot [9f276f] Combat: take enemy size into account
 resources 2012-07-04 Joachim de Groot Joachim de Groot [b52192] Hopefully fixed the dmg background.
 src 2017-02-25 Joachim de Groot Joachim de Groot [5c9dc3] Updated cJSON to v1.3.0
 .gitignore 2014-12-03 Joachim de Groot Joachim de Groot [12364d] Ignore Eclipse project files
 Changelog.txt 2012-07-06 Joachim de Groot Joachim de Groot [f66a7e] Updated change log for version 0.7.2.
 LICENSE 2009-06-19 Joachim de Groot Joachim de Groot [79b911] Restructuring
 Makefile 2017-02-25 Joachim de Groot Joachim de Groot [c947e5] Simplify ncurses config
 README.txt 2012-07-06 Joachim de Groot Joachim de Groot [9dca1c] Updated README to new URLs.
 nlarn.ini-sample 2012-05-19 Joachim de Groot Joachim de Groot [7bff3b] Minor tweaks.
 nlarn.nsi 2012-05-29 Joachim de Groot Joachim de Groot [635435] Added version information to the Windows installer
 nlarn.spec 2012-05-25 Joachim de Groot Joachim de Groot [d7be7d] Lowered version number.

Read Me

	Welcome to NLarn!

The goal of the game is to find the potion to cure your daughter from the
illness "dianthroritis" and bring it back home. Time is finite - when you
return to your home, the doctor will tell you how much time is left. In
NLarn, time is measured in mobuls. A mobul consists of 100 turns. You can
see the number of turns elapsed in the status bar on the right, prefixed
with "T".

The game consists of a home town, and two dungeons: the caverns of Larn and
the volcano. The potion is hidden inside the volcano, which is unfortunately
populated by dragons and demons. To be able to fight the latter, you have to
gain experience and wealth by fighting through the caverns. The equipment
available in the DND store in town is expensive, but will help you to survive
in the volcano long enough to find the potion. To earn money, you can collect
gems in the caverns and sell them to the bank.

The entrance of the caverns is depicted by the letter 'O'; the shaft leading
down to the volcano by the letter 'I'.

You can get help in the game by pressing '?' or 'F1'.


* News and announcements

News about NLarn are posted to the website at

	http://nlarn.sourceforge.net/


* Game configuration

You can predefine some settings in the file nlarn.ini. You can find a sample
file in the installation directory; copy and rename it to the directory
specific to your operating system. The game looks for nlarn.ini in the
directory

	~/.nlarn

on Linux, *BSD and MacOS X or

	%LOCALAPPDATA%\nlarn

on Windows.


* Heritage

NLarn is modeled after Larn, which was written by Noah Morgan in 1986.
For an in-depth review of Larn, have a look at

	http://www.gamesetwatch.com/2008/04/play_larn_or_i_hocked_the_car.php

Later in the eigthies, Phil Cordier created ULarn, an extended version of
Larn. It comes with more levels, items and adds character classes to the
game.

NLarn tries to maintain the atmosphere and story of the last version of
Larn (12.3) while improving game-play and user experience. Only a few of
the additions of Ularn have been included.


* Compiling NLarn

Instructions how to build NLarn on Linux, MacOS X and Windows can be found at

	https://sourceforge.net/p/nlarn/wiki/NLarnBuilding/


* Reporting bugs

Bug reports are very welcome. You can either send me an eMail to
jaydg@users.sourceforge.net or if you have a SourceForge account you can post
to the bug tracker at

	https://sourceforge.net/p/nlarn/tickets/new/

Known bugs and tasks are tracked at

	https://sourceforge.net/p/nlarn/tickets/

If you have ideas for changes or additions to the game, please let me know.
A list of ideas is maintained in the wiki at

	https://sourceforge.net/p/nlarn/wiki/Ideas/


* Have fun playing NLarn!

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