From: <dd...@us...> - 2007-12-06 23:41:18
|
Revision: 104 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=104&view=rev Author: ddwatts Date: 2007-12-06 15:41:23 -0800 (Thu, 06 Dec 2007) Log Message: ----------- Move outside view code outside of the GUI layer. Modified Paths: -------------- trunk/makefile trunk/src/game/GameWorld.java trunk/src/gui/Controller.java trunk/src/gui/GameFrame.java Added Paths: ----------- trunk/src/game/OutsideView.java Removed Paths: ------------- trunk/src/gui/RenderOutsideView.java Modified: trunk/makefile =================================================================== --- trunk/makefile 2007-12-05 22:45:51 UTC (rev 103) +++ trunk/makefile 2007-12-06 23:41:23 UTC (rev 104) @@ -22,7 +22,6 @@ $(gui)/GameFrame.java \ $(gui)/HospitalShop.java \ $(gui)/ItemShop.java \ - $(gui)/RenderOutsideView.java \ $(gui)/UseFrame.java \ $(enums)/Armor.java \ $(enums)/DamageType.java \ @@ -56,6 +55,7 @@ $(game)/Item.java \ $(game)/Messages.java \ $(game)/NPC.java \ + $(game)/OutsideView.java \ $(game)/Player.java \ $(game)/TheGame.java \ $(game)/Vehicle.java \ Modified: trunk/src/game/GameWorld.java =================================================================== --- trunk/src/game/GameWorld.java 2007-12-05 22:45:51 UTC (rev 103) +++ trunk/src/game/GameWorld.java 2007-12-06 23:41:23 UTC (rev 104) @@ -41,6 +41,9 @@ private int currentLevel; private ArrayList<Land[][]> cities; private Land[][] landArray; + + private int explodeRow; + private int explodeCol; // A collection of players for now, to make it easier later // if networking is ever implemented. @@ -50,6 +53,9 @@ players = new ArrayList<Player>(); cities = new ArrayList<Land[][]>(); currentLevel = 0; + + explodeRow = -1; + explodeCol = -1; debugAddCity(); } @@ -518,6 +524,38 @@ } } } + + /** + * Accessor for the explode row for the display. + * @return int : explode row + */ + public int getExplodeRow(){ + return explodeRow; + } + + /** + * Accessor for the explode column for the display. + * @return int : explode column + */ + public int getExplodeCol(){ + return explodeCol; + } + + /** + * Mutator for explode row. + * @param row int : row + */ + public void setExplodeRow(int row){ + explodeRow = row; + } + + /** + * Mutator for explode column. + * @param col int : column + */ + public void setExplodeCol(int col){ + explodeCol = col; + } /** * Accessor for the current city. Added: trunk/src/game/OutsideView.java =================================================================== --- trunk/src/game/OutsideView.java (rev 0) +++ trunk/src/game/OutsideView.java 2007-12-06 23:41:23 UTC (rev 104) @@ -0,0 +1,103 @@ +/* + This file is part of NitsLoch. + + Copyright (C) 2007 Darren Watts + + NitsLoch is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + NitsLoch is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with NitsLoch. If not, see <http://www.gnu.org/licenses/>. + */ + +package src.game; + +import java.awt.image.BufferedImage; + +import src.enums.ExplosionImages; +import src.land.Land; +import src.scenario.Images; + +/** + * Class that controls what is to be drawn to the main GUI window + * when the player is outside, not looking at the map. + * @author Darren Watts + * date 12/5/07 + */ +public class OutsideView { + + /** + * Gets the view that will be drawn to the main GUI window. Sets + * up the buffered images and returns them to the main window. + * @param worldView Land[][] : the land that is within view of the + * player. + * @return BufferedImage[][] : images for each cell in the main GUI + * window. + */ + public static BufferedImage[][] getView(Land[][] worldView){ + int explodeRow = GameWorld.getInstance().getExplodeRow(); + int explodeCol = GameWorld.getInstance().getExplodeCol(); + // Draw the explosion, if there is one + BufferedImage[][] bufImages = new BufferedImage[src.Constants.WORLD_VIEW_SIZE] + [src.Constants.WORLD_VIEW_SIZE]; + Images images = Images.getInstance(); + + /* + * Checks the land at each cell within visible range and sets the + * BufferedImage array to the correct image. If there is an + * explosion, it will overwrite the getImage call for that land + * object with the picture of the explosion. + */ + for(int row = 0; row < src.Constants.WORLD_VIEW_SIZE; row++){ + for(int col = 0; col < src.Constants.WORLD_VIEW_SIZE; col++){ + + bufImages[row][col] = images.getImage(worldView[row][col].getImage()); + + if(explodeRow > -1){ // There is an explosion + try{ + bufImages[row][col] = null; + if(row == explodeRow-1 && + col == explodeCol-1) + bufImages[row][col] = images.getImage(ExplosionImages.NORTHWEST.getImage());//ImageIO.read(new File("images/explosionNW" + Constants.IMG_EXTENSION)); + else if(row == explodeRow-1 && + col == explodeCol) + bufImages[row][col] = images.getImage(ExplosionImages.NORTH.getImage()); + else if(row == explodeRow-1 && + col == explodeCol+1) + bufImages[row][col] = images.getImage(ExplosionImages.NORTHEAST.getImage()); + else if(row == explodeRow && + col == explodeCol+1) + bufImages[row][col] = images.getImage(ExplosionImages.EAST.getImage()); + else if(row == explodeRow+1 && + col == explodeCol+1) + bufImages[row][col] = images.getImage(ExplosionImages.SOUTHEAST.getImage()); + else if(row == explodeRow+1 && + col == explodeCol) + bufImages[row][col] = images.getImage(ExplosionImages.SOUTH.getImage()); + else if(row == explodeRow+1 && + col == explodeCol-1) + bufImages[row][col] = images.getImage(ExplosionImages.SOUTHWEST.getImage()); + else if(row == explodeRow && + col == explodeCol-1) + bufImages[row][col] = images.getImage(ExplosionImages.WEST.getImage()); + else if(row == explodeRow && + col == explodeCol) + bufImages[row][col] = images.getImage(ExplosionImages.CENTER.getImage()); + + if(row == 3 && col == 3) bufImages[row][col] = null; + } catch(Exception e){ + System.out.println("Cannot find explosion picture"); + } + } + } + } + return bufImages; + } +} Modified: trunk/src/gui/Controller.java =================================================================== --- trunk/src/gui/Controller.java 2007-12-05 22:45:51 UTC (rev 103) +++ trunk/src/gui/Controller.java 2007-12-06 23:41:23 UTC (rev 104) @@ -19,12 +19,15 @@ package src.gui; +import java.awt.image.BufferedImage; + import src.land.Land; import src.enums.Armor; import src.enums.Direction; import src.enums.Facing; import src.enums.Weapon; import src.game.GameWorld; +import src.game.OutsideView; import src.game.TheGame; /** @@ -36,8 +39,8 @@ public class Controller { private GameFrame gf; - private int explodeRow; - private int explodeCol; + //private int explodeRow; + //private int explodeCol; /** * Sets the game frame for this controller. @@ -45,8 +48,6 @@ */ public void setGameFrame(GameFrame frame){ gf = frame; - explodeRow = -1; - explodeCol = -1; } /** @@ -56,27 +57,17 @@ * @param col itn : column */ public void explode(int row, int col){ - explodeRow = row; - explodeCol = col; + GameWorld.getInstance().setExplodeRow(row); + GameWorld.getInstance().setExplodeCol(col); } - /** - * Accessor for the explode row for the display. - * @return int : explode row - */ - public int getExplodeRow(){ - return explodeRow; + public BufferedImage[][] getOutsideView(){ + int row = GameWorld.getInstance().getLocalPlayer().getRow(); + int col = GameWorld.getInstance().getLocalPlayer().getCol(); + return OutsideView.getView(GameWorld.getInstance().getGameWorld(row, col)); } /** - * Accessor for the explode column for the display. - * @return int : explode column - */ - public int getExplodeCol(){ - return explodeCol; - } - - /** * Checks whether or not the local player is in a dungeon or not. * @return boolean : in dungeon */ Modified: trunk/src/gui/GameFrame.java =================================================================== --- trunk/src/gui/GameFrame.java 2007-12-05 22:45:51 UTC (rev 103) +++ trunk/src/gui/GameFrame.java 2007-12-06 23:41:23 UTC (rev 104) @@ -108,7 +108,6 @@ private final Polygon SW_POLY = new Polygon(SW_X, SW_Y, 5); private Controller controller = null; - private RenderOutsideView outside = null; private JPanel jContentPane = null; private JMenuBar jMenuBar = null; private JTextArea messages = null; @@ -147,7 +146,6 @@ public GameFrame(Controller cont){ super("NitsLoch"); controller = cont; - outside = new RenderOutsideView(controller); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); initialize(); readyForInput(jContentPane); @@ -1303,7 +1301,7 @@ BufferedImage img = null; // Get the images that should be drawn. - BufferedImage[][] bufImages = outside.getView(worldView); + BufferedImage[][] bufImages = controller.getOutsideView(); /* * Draws the image obtained from the outside view renderer in Deleted: trunk/src/gui/RenderOutsideView.java =================================================================== --- trunk/src/gui/RenderOutsideView.java 2007-12-05 22:45:51 UTC (rev 103) +++ trunk/src/gui/RenderOutsideView.java 2007-12-06 23:41:23 UTC (rev 104) @@ -1,111 +0,0 @@ -/* - This file is part of NitsLoch. - - Copyright (C) 2007 Darren Watts - - NitsLoch is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - NitsLoch is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with NitsLoch. If not, see <http://www.gnu.org/licenses/>. - */ - -package src.gui; - -import java.awt.image.BufferedImage; - -import src.enums.ExplosionImages; -import src.land.Land; -import src.scenario.Images; - -/** - * Class that controls what is to be drawn to the main GUI window - * when the player is outside, not looking at the map. - * @author Darren Watts - * date 12/5/07 - */ -public class RenderOutsideView { - - private Controller controller; - - /** - * Sets up the renderer for the outside view. - * @param control Controller : controller - */ - public RenderOutsideView(Controller control){ - controller = control; - } - - /** - * Gets the view that will be drawn to the main GUI window. Sets - * up the buffered images and returns them to the main window. - * @param worldView Land[][] : the land that is within view of the - * player. - * @return BufferedImage[][] : images for each cell in the main GUI - * window. - */ - public BufferedImage[][] getView(Land[][] worldView){ - // Draw the explosion, if there is one - BufferedImage[][] bufImages = new BufferedImage[src.Constants.WORLD_VIEW_SIZE] - [src.Constants.WORLD_VIEW_SIZE]; - Images images = Images.getInstance(); - - /* - * Checks the land at each cell within visible range and sets the - * BufferedImage array to the correct image. If there is an - * explosion, it will overwrite the getImage call for that land - * object with the picture of the explosion. - */ - for(int row = 0; row < src.Constants.WORLD_VIEW_SIZE; row++){ - for(int col = 0; col < src.Constants.WORLD_VIEW_SIZE; col++){ - - bufImages[row][col] = images.getImage(worldView[row][col].getImage()); - - if(controller.getExplodeRow() > -1){ // There is an explosion - try{ - bufImages[row][col] = null; - if(row == controller.getExplodeRow()-1 && - col == controller.getExplodeCol()-1) - bufImages[row][col] = images.getImage(ExplosionImages.NORTHWEST.getImage());//ImageIO.read(new File("images/explosionNW" + Constants.IMG_EXTENSION)); - else if(row == controller.getExplodeRow()-1 && - col == controller.getExplodeCol()) - bufImages[row][col] = images.getImage(ExplosionImages.NORTH.getImage()); - else if(row == controller.getExplodeRow()-1 && - col == controller.getExplodeCol()+1) - bufImages[row][col] = images.getImage(ExplosionImages.NORTHEAST.getImage()); - else if(row == controller.getExplodeRow() && - col == controller.getExplodeCol()+1) - bufImages[row][col] = images.getImage(ExplosionImages.EAST.getImage()); - else if(row == controller.getExplodeRow()+1 && - col == controller.getExplodeCol()+1) - bufImages[row][col] = images.getImage(ExplosionImages.SOUTHEAST.getImage()); - else if(row == controller.getExplodeRow()+1 && - col == controller.getExplodeCol()) - bufImages[row][col] = images.getImage(ExplosionImages.SOUTH.getImage()); - else if(row == controller.getExplodeRow()+1 && - col == controller.getExplodeCol()-1) - bufImages[row][col] = images.getImage(ExplosionImages.SOUTHWEST.getImage()); - else if(row == controller.getExplodeRow() && - col == controller.getExplodeCol()-1) - bufImages[row][col] = images.getImage(ExplosionImages.WEST.getImage()); - else if(row == controller.getExplodeRow() && - col == controller.getExplodeCol()) - bufImages[row][col] = images.getImage(ExplosionImages.CENTER.getImage()); - - if(row == 3 && col == 3) bufImages[row][col] = null; - } catch(Exception e){ - System.out.println("Cannot find explosion picture"); - } - } - } - } - return bufImages; - } -} This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2007-12-08 00:54:33
|
Revision: 107 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=107&view=rev Author: ddwatts Date: 2007-12-07 16:54:35 -0800 (Fri, 07 Dec 2007) Log Message: ----------- Made obstruction types more general. There are up to 20 obstruction types now that can be defined in the example scenario file. Example scenario file updated. Modified Paths: -------------- trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/makefile trunk/src/enums/ObstructionLandType.java trunk/src/game/GameWorld.java trunk/src/scenario/ScenarioLoader.java Added Paths: ----------- trunk/src/scenario/ObstructionLoader.java Removed Paths: ------------- trunk/src/scenario/ObstructionImageLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2007-12-08 01:07:55
|
Revision: 108 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=108&view=rev Author: ddwatts Date: 2007-12-07 17:07:52 -0800 (Fri, 07 Dec 2007) Log Message: ----------- Make street types more generic. Add 50 possible street types and update example scenario files Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/enums/StreetType.java trunk/src/game/GameWorld.java trunk/src/scenario/StreetLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2007-12-08 01:15:43
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Revision: 109 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=109&view=rev Author: ddwatts Date: 2007-12-07 17:15:43 -0800 (Fri, 07 Dec 2007) Log Message: ----------- Increase the number of possible Obstruction land types to 50 Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/enums/ObstructionLandType.java trunk/src/scenario/ObstructionLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2007-12-08 07:25:27
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Revision: 111 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=111&view=rev Author: ddwatts Date: 2007-12-07 23:25:06 -0800 (Fri, 07 Dec 2007) Log Message: ----------- Dungeons now work Modified Paths: -------------- trunk/makefile trunk/src/game/DungeonSpawns.java trunk/src/game/Enemy.java trunk/src/game/EnemyMovement.java trunk/src/game/Player.java trunk/src/gui/Controller.java trunk/src/gui/GameFrame.java Added Paths: ----------- trunk/src/exceptions/EnemySpawnNotDefinedException.java trunk/src/game/DungeonView.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-10 03:52:14
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Revision: 124 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=124&view=rev Author: ddwatts Date: 2008-01-09 19:52:18 -0800 (Wed, 09 Jan 2008) Log Message: ----------- Set up bar messages in the scenario file and update example scenario files. Get rid of some compile warnings Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/makefile trunk/src/enums/Armor.java trunk/src/gui/BarShop.java trunk/src/gui/CreatePlayerFrame.java trunk/src/gui/HospitalShop.java trunk/src/gui/UseFrame.java trunk/src/scenario/ArmorLoader.java trunk/src/scenario/ScenarioLoader.java Added Paths: ----------- trunk/src/enums/Bars.java trunk/src/scenario/BarLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-10 20:46:50
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Revision: 126 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=126&view=rev Author: ddwatts Date: 2008-01-10 12:46:55 -0800 (Thu, 10 Jan 2008) Log Message: ----------- Update shops to use permutation numbers. Add Drinks enum. Update scenario files. Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/makefile trunk/src/enums/Bars.java trunk/src/enums/Shops.java trunk/src/game/GameWorld.java trunk/src/gui/BarShop.java trunk/src/land/Shop.java trunk/src/scenario/ShopLoader.java Added Paths: ----------- trunk/src/enums/Drinks.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-10 23:41:54
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Revision: 128 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=128&view=rev Author: ddwatts Date: 2008-01-10 15:42:00 -0800 (Thu, 10 Jan 2008) Log Message: ----------- Purchasing drinks from the bar now work. Prices still need to be read in from the scenario file Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/enums/Bars.java trunk/src/enums/Drinks.java trunk/src/game/GameWorld.java trunk/src/gui/BarShop.java trunk/src/scenario/BarLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-10 23:59:33
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Revision: 129 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=129&view=rev Author: ddwatts Date: 2008-01-10 15:59:37 -0800 (Thu, 10 Jan 2008) Log Message: ----------- Drink price loading implemented. Also updated the scenario example files Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/makefile trunk/src/scenario/ScenarioLoader.java Added Paths: ----------- trunk/src/scenario/DrinksLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-11 00:35:51
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Revision: 132 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=132&view=rev Author: ddwatts Date: 2008-01-10 16:35:56 -0800 (Thu, 10 Jan 2008) Log Message: ----------- Fix a bug when purchasing an item leaves the player with 0 dollars. Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/src/game/Player.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-12 00:31:13
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Revision: 133 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=133&view=rev Author: ddwatts Date: 2008-01-11 16:31:18 -0800 (Fri, 11 Jan 2008) Log Message: ----------- Add abstraction for creating shop windows. Also fill in code for HospitalShop, so hospitals now work. Modified Paths: -------------- trunk/makefile trunk/src/game/GameWorld.java trunk/src/gui/BarShop.java trunk/src/gui/Controller.java trunk/src/gui/GameFrame.java trunk/src/gui/HospitalShop.java trunk/src/land/Shop.java Added Paths: ----------- trunk/src/gui/ShopWindow.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-12 23:30:00
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Revision: 137 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=137&view=rev Author: ddwatts Date: 2008-01-12 15:30:01 -0800 (Sat, 12 Jan 2008) Log Message: ----------- Update scenario file in anticipation of more customizable shops. Todo: add/fix loader information for shops and shop items. Change other parts of the code to reflect the changes in the scenario file. Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/land/Shop.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-12 23:49:53
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Revision: 138 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=138&view=rev Author: ddwatts Date: 2008-01-12 15:49:59 -0800 (Sat, 12 Jan 2008) Log Message: ----------- Add and remove files that will be needed to make the changes for how shops work. These files have no code yet, but the needed files have been defined Modified Paths: -------------- trunk/makefile trunk/src/scenario/ScenarioLoader.java Added Paths: ----------- trunk/src/enums/AmmoPresets.java trunk/src/enums/ArmorPresets.java trunk/src/enums/GenericPresets.java trunk/src/enums/MagicPresets.java trunk/src/enums/WeaponPresets.java trunk/src/scenario/AmmoPresetLoader.java trunk/src/scenario/ArmorPresetLoader.java trunk/src/scenario/GenericPresetLoader.java trunk/src/scenario/MagicPresetLoader.java trunk/src/scenario/WeaponPresetLoader.java Removed Paths: ------------- trunk/src/scenario/StoreItemsLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-13 08:40:36
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Revision: 144 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=144&view=rev Author: ddwatts Date: 2008-01-13 00:40:41 -0800 (Sun, 13 Jan 2008) Log Message: ----------- Update javadoc Modified Paths: -------------- trunk/src/gui/AboutFrame.java Added Paths: ----------- trunk/docs/javadoc/ trunk/docs/javadoc/allclasses-frame.html trunk/docs/javadoc/allclasses-noframe.html trunk/docs/javadoc/constant-values.html trunk/docs/javadoc/deprecated-list.html trunk/docs/javadoc/help-doc.html trunk/docs/javadoc/index-files/ trunk/docs/javadoc/index-files/index-1.html trunk/docs/javadoc/index-files/index-10.html trunk/docs/javadoc/index-files/index-11.html trunk/docs/javadoc/index-files/index-12.html trunk/docs/javadoc/index-files/index-13.html trunk/docs/javadoc/index-files/index-14.html trunk/docs/javadoc/index-files/index-15.html trunk/docs/javadoc/index-files/index-16.html trunk/docs/javadoc/index-files/index-17.html trunk/docs/javadoc/index-files/index-18.html trunk/docs/javadoc/index-files/index-19.html trunk/docs/javadoc/index-files/index-2.html trunk/docs/javadoc/index-files/index-20.html trunk/docs/javadoc/index-files/index-21.html trunk/docs/javadoc/index-files/index-3.html trunk/docs/javadoc/index-files/index-4.html trunk/docs/javadoc/index-files/index-5.html trunk/docs/javadoc/index-files/index-6.html trunk/docs/javadoc/index-files/index-7.html trunk/docs/javadoc/index-files/index-8.html trunk/docs/javadoc/index-files/index-9.html trunk/docs/javadoc/index.html trunk/docs/javadoc/overview-frame.html trunk/docs/javadoc/overview-summary.html trunk/docs/javadoc/overview-tree.html trunk/docs/javadoc/package-list trunk/docs/javadoc/resources/ trunk/docs/javadoc/resources/inherit.gif trunk/docs/javadoc/serialized-form.html trunk/docs/javadoc/src/ trunk/docs/javadoc/src/Constants.html trunk/docs/javadoc/src/NitsLoch.html trunk/docs/javadoc/src/class-use/ trunk/docs/javadoc/src/class-use/Constants.html 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trunk/docs/javadoc/src/scenario/class-use/TriggerLoader.html trunk/docs/javadoc/src/scenario/class-use/WeaponLoader.html trunk/docs/javadoc/src/scenario/class-use/WeaponPresetLoader.html trunk/docs/javadoc/src/scenario/package-frame.html trunk/docs/javadoc/src/scenario/package-summary.html trunk/docs/javadoc/src/scenario/package-tree.html trunk/docs/javadoc/src/scenario/package-use.html trunk/docs/javadoc/stylesheet.css Removed Paths: ------------- trunk/docs/javadoc/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-14 20:22:30
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Revision: 150 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=150&view=rev Author: ddwatts Date: 2008-01-14 12:22:34 -0800 (Mon, 14 Jan 2008) Log Message: ----------- Add shopkeeper spawn information to scenario files and implement reading the information from the file. Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/makefile trunk/src/game/CitySpawns.java trunk/src/scenario/CitySpawnLoader.java trunk/src/scenario/ScenarioLoader.java Added Paths: ----------- trunk/src/game/ShopkeeperSpawns.java trunk/src/scenario/ShopkeeperSpawnLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-16 00:28:20
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Revision: 151 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=151&view=rev Author: ddwatts Date: 2008-01-15 16:28:19 -0800 (Tue, 15 Jan 2008) Log Message: ----------- Shopkeepers now actually appear when items are stolen Modified Paths: -------------- trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/game/EnemyMovement.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-20 08:07:42
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Revision: 156 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=156&view=rev Author: ddwatts Date: 2008-01-20 00:07:47 -0800 (Sun, 20 Jan 2008) Log Message: ----------- Fix a bug for weapon shop scenario loading and update scenario file so the items make sense for the shop. Modified Paths: -------------- trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/enums/Shops.java trunk/src/enums/StoreItems.java trunk/src/game/GameWorld.java trunk/src/scenario/ScenarioLoader.java trunk/src/scenario/ShopLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-22 06:20:48
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Revision: 157 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=157&view=rev Author: ddwatts Date: 2008-01-21 22:20:54 -0800 (Mon, 21 Jan 2008) Log Message: ----------- Add a generic shop type Modified Paths: -------------- trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/enums/Shops.java trunk/src/game/GameWorld.java trunk/src/scenario/ShopLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-22 06:47:00
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Revision: 158 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=158&view=rev Author: ddwatts Date: 2008-01-21 22:47:00 -0800 (Mon, 21 Jan 2008) Log Message: ----------- Set up the classes that will be needed for a map editor Modified Paths: -------------- trunk/makefile trunk/src/NitsLoch.java Added Paths: ----------- trunk/src/RoofNotifier.java trunk/src/game/TheEditor.java trunk/src/gui/EditorWindow.java trunk/src/gui/InitEditorFrame.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-27 05:17:41
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Revision: 159 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=159&view=rev Author: ddwatts Date: 2008-01-26 21:17:47 -0800 (Sat, 26 Jan 2008) Log Message: ----------- Saved games now work Modified Paths: -------------- trunk/makefile trunk/src/game/Enemy.java trunk/src/game/GameWorld.java trunk/src/game/Item.java trunk/src/game/NPC.java trunk/src/game/Player.java trunk/src/game/TheGame.java trunk/src/gui/Controller.java trunk/src/gui/GameFrame.java trunk/src/land/Exit.java trunk/src/land/Land.java trunk/src/land/Obstruction.java trunk/src/land/Shop.java trunk/src/land/Street.java trunk/src/land/Water.java Added Paths: ----------- trunk/src/enums/LandType.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-27 20:48:43
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Revision: 161 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=161&view=rev Author: ddwatts Date: 2008-01-27 12:48:49 -0800 (Sun, 27 Jan 2008) Log Message: ----------- Fill in code for InitEditorFrame. Update makefile so that it builds both NitsLoch and RoofNotifier Modified Paths: -------------- trunk/makefile trunk/src/game/GameWorld.java trunk/src/gui/InitEditorFrame.java Added Paths: ----------- trunk/nitsClass.txt trunk/roofClass.txt Removed Paths: ------------- trunk/mainClass.txt This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-28 21:14:43
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Revision: 164 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=164&view=rev Author: ddwatts Date: 2008-01-28 13:14:18 -0800 (Mon, 28 Jan 2008) Log Message: ----------- Add frame for the palette of the editor. No functionality yet. Modified Paths: -------------- trunk/makefile trunk/src/gui/InitEditorFrame.java Added Paths: ----------- trunk/src/gui/EditorControlFrame.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-29 01:41:25
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Revision: 166 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=166&view=rev Author: ddwatts Date: 2008-01-28 17:41:31 -0800 (Mon, 28 Jan 2008) Log Message: ----------- Create all the components necessary for the EditorControlFrame Modified Paths: -------------- trunk/makefile trunk/src/enums/ExitType.java trunk/src/enums/LandType.java trunk/src/gui/EditorControlFrame.java trunk/src/gui/EditorWindow.java Added Paths: ----------- trunk/src/enums/EditorMainTypes.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-29 04:20:19
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Revision: 167 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=167&view=rev Author: ddwatts Date: 2008-01-28 20:20:24 -0800 (Mon, 28 Jan 2008) Log Message: ----------- EditorControlFrame's components now filling with correct information and have correct behavior depending on what's selected. Cannot place items on the main window yet Modified Paths: -------------- trunk/docs/scenarios/ExampleScenario.xml trunk/docs/scenarios/ScenarioCompleteExample.xml trunk/src/enums/Enemies.java trunk/src/enums/GroundItems.java trunk/src/enums/LandType.java trunk/src/enums/NPCs.java trunk/src/enums/ObstructionLandType.java trunk/src/enums/Shops.java trunk/src/enums/StreetType.java trunk/src/game/GameWorld.java trunk/src/gui/EditorControlFrame.java trunk/src/land/Water.java trunk/src/scenario/ObstructionLoader.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <dd...@us...> - 2008-01-29 18:59:56
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Revision: 170 http://nitsloch.svn.sourceforge.net/nitsloch/?rev=170&view=rev Author: ddwatts Date: 2008-01-29 10:59:55 -0800 (Tue, 29 Jan 2008) Log Message: ----------- Add an exception when there's no player (in editor mode). Add ability to switch levels in the editor. Modified Paths: -------------- trunk/makefile trunk/src/game/EnemyMovement.java trunk/src/game/GameWorld.java trunk/src/game/TheGame.java trunk/src/gui/EditorControlFrame.java trunk/src/gui/EditorWindow.java trunk/src/land/Street.java Added Paths: ----------- trunk/src/exceptions/NoPlayerException.java This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |