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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to SS.AScrn_Set_Status</title><link>https://sourceforge.net/p/nitros9/wiki/SS.AScrn_Set_Status/</link><description>Recent changes to SS.AScrn_Set_Status</description><atom:link href="https://sourceforge.net/p/nitros9/wiki/SS.AScrn_Set_Status/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 27 Jun 2014 23:20:18 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/nitros9/wiki/SS.AScrn_Set_Status/feed" rel="self" type="application/rss+xml"/><item><title>SS.AScrn_Set_Status modified by Lothan</title><link>https://sourceforge.net/p/nitros9/wiki/SS.AScrn_Set_Status/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Allocates and maps a high-resolution screen into an application address space. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Entry Conditions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;A &lt;br /&gt;
&lt;em&gt;path number&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;B &lt;br /&gt;
SS.AScrn ($8B) &lt;/p&gt;
&lt;p&gt;X &lt;br /&gt;
&lt;em&gt;screen type&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
0 = 640 x 192 x 2 colors (16K) &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
1 = 320 x 192 x 4 colors (16K) &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
2 = 160 x 192 x 16 colors (16K) &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
3 = 640 x 192 x 4 colors (32K) &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
4 = 320 x 192 x 16 colors (32K) &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Exit Conditions&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;X &lt;br /&gt;
&lt;em&gt;application address space of screen&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Y &lt;br /&gt;
&lt;em&gt;screen number (1-3)&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Error Output&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;CC &lt;br /&gt;
&lt;em&gt;carry set on error&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;B &lt;br /&gt;
&lt;em&gt;error code&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Additional Information&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;SS.AScrn is particularly useful in systems with mininal memory when you want to allocate a high resolution graphics screen with all screen updating handled by a process. &lt;/li&gt;
&lt;li&gt;All screens are allocated in multiples of 8K blocks. You can allocate a maximum of three buffers at one time. To select between buffers, use the SS.DScrn SetStat call. &lt;/li&gt;
&lt;li&gt;Screen memory is allocated but not cleared. The application using the screen must do this. &lt;/li&gt;
&lt;li&gt;Screens must be allocated from a VDG-type device&amp;amp;mdash;a standard 32-column text screen must be available for the device. &lt;/li&gt;
&lt;li&gt;This call uses VDGInt (GrfInt is not required). &lt;/li&gt;
&lt;li&gt;The support module for this call is VDGInt. &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Lothan</dc:creator><pubDate>Fri, 27 Jun 2014 23:20:18 -0000</pubDate><guid>https://sourceforge.netd2ed153d389a14f90b3381ebab9f73e86d74dc62</guid></item></channel></rss>