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#1 Joint Posn/Orient not recomputed

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5
2008-05-16
2008-05-12
No

Create a constraint (a D6 joint object) attached to two objects. By default, the "Same Position" and "Same Orientation" are checked to set the joint reference frame for the second body to be the same world location as the first body, which in turn is the joint objects reference frame.

Then uncheck those and edit the Local Position 2 and Local Orientation 2. These changes are reflected in the Maya view and the simulation (if you run it).

Ten re-check the values. I have found that this does not always update the joint objects rendering in Maya nor does it always update the joint for simulation. The joint should be modified to go back to the original state, before the user edited the local values.

Discussion

  • Harry Jiang

    Harry Jiang - 2008-05-16
    • assigned_to: nobody --> baofeng
     
  • baofeng wang

    baofeng wang - 2008-05-22

    Logged In: YES
    user_id=2021842
    Originator: NO

    this bug comes from Maya interface with plug-in, which we use to refresh Joint Parameters.
    we can't get the correct data each time for some reason.
    I will work around this after research the mechanism of data refresh.

     

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