Players have the ability to choose personal attributes at the beginning of a new game, such a Name, Gender, Race (Supernatural), and possibly Age. (Not started)
Combat (Started)
-Player vs NPC (Done)(In-Progress)
-NPC vs NPC (Started) (In-Progress)
Static game maps (Temporary)(Done)
Dynamic game maps (Not Started)
-Characters can enter and leave different 'sections' of the city. (Not Started)
Maps include doors/stairs/tables/chairs/etc. (Not Started)
Characters (NPCS, Player) are capable of interaction with one another (Started)(In-Progress)
Characters (NPCS, Player) are capable interacting with weapons.(Started)(In-Progress)
-Player can interact with items (Done)
Characters (NPCs, Player) can form and disband parties. (Started)(In-Progress)
-Players can form and disband parties (Done)(In-Progress)
-NPCs join parties based on how much they like, trust, or are pressured by other characters. (Not Started)
Characters (NPCs, Player) can have pets (Not Started)
-Some pets will fight with/for the Player (Not Started)
Items can be picked up/dropped/equipped/unequipped (Done)(In-Progress)
Held items take up space. Only items a character can actually currently equip can be equipped (Not Started)
Some items can be combined, to make other substances or items (Not Started)
Players can access in-game menus (Done)(In-Progress)
Players can use menus to manipulate items (Done)(In-Progress)
Players can use menus to check their own status, and missions (Not Started)
These are ideas that I feel would be nice to have implemented in the game, but may or may not be, depending on how much time I have to work on it, and how feasible it is.
Players have access to a journal in which they can write notes. (Not Started)
-Quest details can be added to this journal. (Not Started)