NIF is a popular file format used by 3D games such as Morrowind, Oblivion, Fallout 3, Civilization IV, and many more. The Blender NIF scripts enable you to read and write files that are compatible with these games in Blender.
This release adds two big new features: fully functional morph import and export for Oblivion and Fallout 3 via Blender's relative shape keys, which means that for instance custom bows can now be created, and experimental egm import and export along with a morph copy script, which means that you can now produce fully egm conformulated nifs straight from Blender (tri import and export will be implemented in a future release), and you can check, preview, and manually tweak the resulting conformulation in Blender.
Numerous bugs have been fixed as well: check the changelog for details.
Special thanks go to Carver13, LHammonds, PacificMorrowind, Scanti, and Tijer, for their help with this release.
You can grab the latest version of the scripts here:
https://sourceforge.net/projects/niftools/files/blender_nif_scripts/
For more documentation and help with the scripts, visit the wiki or the forum:
http://niftools.sourceforge.net/wiki/Blender
http://niftools.sourceforge.net/forum