Launcher filename validation
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Right before execution, the MOOSE Launcher should validate if the files referenced in the input file (mesh, peaking factors, power history) are real and accessible in the workspace (presumably the user imported them). Throw an error and don't execute if something is wrong.
This is partially related to the FileEntry idea. Ideally, the input files also wouldn't be drop-down menus, but file explorer dialogs that could import files into the workspace. This is useful for BISON problems that may not necessarily have additional mesh, peaking factor, etc. files -- right now the user has to put some fake ones in their workspace first or the Launcher has a tantrum.
Upping the priority on this ticket, BISON team would like to see this feature next.