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#6 Creature/floor rendering glitch

v0.8.1b1
open
5
2008-08-16
2005-09-04
EJ_Day
No

On some modules, creature display isn't functional.

On most, it seems to be fine (such as Abaddons' excellent Myth
Drannor series [http://nwvault.ign.com/View.php?
view=Modules.Detail&id=3413]), but others, like DawnWalker's
otherwise nifty Novice to Epic Character Maker v.5.1 (http://
nwvault.ign.com/View.php?view=Modules.Detail&id=3704), the
creatures aren't showing up.

In fact, in the Character Maker mod, the main area (titled "Novice to
Epic Character Maker" oddly enough), there is a wierd effect that
elevates a surrounding band of the area floor as if it had been cut
away and levitated. The objects that are on the floor still display at
"floor level" though, so if you want to see them in neveredit, you
have pan around and zoom in to see under the "ceiling" the floor has
become.

I don't know if this is due to some funky coding on DawnWalkers'
part – but it plays fine inside NWN. No glitch in sight. Thoughts?

Discussion

  • EJ_Day

    EJ_Day - 2005-09-04

    Screen grab

     
  • EJ_Day

    EJ_Day - 2005-09-05

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    My apologies on this double posting, I had a double problem:
    1 - Safari choked the first time around and I didn't think it made it.
    2 - My total ID-10T error: I should've had this in the 0.8.1b1 category
    instead of the "any" category it wound up in.

     
  • Sumpfork

    Sumpfork - 2005-09-23
    • labels: --> Functionality Problem
    • milestone: --> v0.8.1b1
    • assigned_to: nobody --> sumpfork
     
  • niniendo warrior

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    I will take a look but it seems like there's a bug on Neveredit on this.

     
  • niniendo warrior

    • assigned_to: sumpfork --> niniendowarrior
     
  • niniendo warrior

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    Seems like a tough one. The model information isn't getting saved so the models become invisible. Also I think the patch I did for Z-axis information is causing some of the maps to go wrong.

     
  • niniendo warrior

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    I think this could be due to models introduced by custom haks. I'm not sure yet.

     

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