Apparently, the 'Unit' tab has issues with lagging the
game whenever you select multiple units that are being
attacked. I suggest that whwnever more than one unit
is selected, that the 'Unit' tab shouldn't be updated.
Also, the 'Unit' tab should not show the stats of a
unit after death.
From iX!
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user_id=432803
This situation has been improved (but still not perfect).
The lag due to selected units being hit was greatly reduced
(eliminated?), but there is still a major performance hit
when you change which unit is the first in the selection
list (i.e. when you select a unit but none was previously
selected).