while rotations and zooming can easily be implemented
with the 3D components, it will be tough to handle
all the bmp rescaling. (and would the rescaled bmps
even look good?)
we already have a stepped or integral zooming feature
at the expense of more memory. Compleatly rescaling
the bmps on the fly as the zoom is changed may or may
not be possible (speedwise) so we'll have to try if
we decide that we have the extra time.
rotations could require a whole 6x tile set. that is
unless the images that are loaded are shaped as
regular hexagons. Then it is possible to rotate first
and then to rescale them to the [approx] 184x100
sizes of the hexes. this should *squish* the
regularness in such a way that the tiles would be in
proper perspective.
Logged In: YES
user_id=432803
You know, we could always go back to the old no-tile hexes.
You remember? v.0.1.0? gray background, black hex outlines.
No terrain. We could still have trees, and maybe some
abstract art form of unbreakable obstacles. Then, once
everything is done with vectorgraphics we can change things
at will.
Rotation, zooming, etc. will be a snap. Of course, Z-
Ordering properly.. no guarantees ;)