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NetLib4Games released

NetLib4Games is a small, no-nonsense network library for writing real time LAN or internet games.
The library uses its own protocol, built on top of UDP/IP, and supports your standard reliable vs unreliable and sorted vs unsorted message types. It also manages connection state handling and message fragmentation transparently and automatically.

The library is written in C++ and compiles under Windows, but should be reasonably portable to other platforms. It's currently in a stable beta state.

Posted by Tom Mulgrew 2005-08-24