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Nethound Software

Welcome to Nethound Software's MMO proof of concept project.
I want us to create an "open class" MMO. What I intend by that statement is to create an MMO that does not have any distinct classes or pre-defined rolls. Every ability can be earned in some way by every player (although probably not all at the same time) Abilities (such as named attacks, special moves, healing, etc.) would be learned through quest chains.

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