After a 10 year hiatus the NetHack DevTeam is happy to announce the release of NetHack 3.6, a combination of the old and new.
Unlike previous releases, which focused on the general game fixes, this release consists of a series of foundational changes in the team, underlying infrastructure and changes to the approach to game development.
Those of you expecting a huge raft of new features will probably be
disappointed. Although we have included a number of new features, the focus
of this release was to get the foundation established so that we can build on it going forward.... read more
With the November tournament period now over it is time for the NetHack DevTeam to release NetHack 3.4.3, the third bugfix release for NetHack 3.4.
Version 3.4.3 contains dozens of general bug fixes(see doc/fixes34.3), as well as the following more specific items:
* Correct several inconsistencies
* Correct a potentially fatal bug caused by dropping loadstones
* Handle level completely filled with monsters better
* win32tty performance enhancements when playing on Windows 98 and Windows Me
* win32gui player selection fixes
* X11 player selection fixes, one of which could be fatal
* Eliminated a gold-in-shop-container cheat... read more
The NetHack DevTeam is pleased to announce the release of NetHack 3.4.2, the second bugfix release for NetHack 3.4.
This release contains more than one hundred general bug fixes (see below), as well as the following more specific items:
* Fixed a fatal bug that triggered a panic when your secondary weapon was cursed during bones file creation
* Fixed a fatal bug that caused a crash when applying figurine, candle, or bell that gets used up
* Fixed message ordering for several actions
* Fixed some Gnome compilation problems on Redhat 7.2 and 8.0
* Fixed a problem in the util Makefile
* use random() by default under linux instead of lrand48()
* win32 tty adjustments and support for loading alternative key handlers ... read more
NetHack 3.4.1 is a bugfix release for 3.4.0. NetHack is a [very] popular single player dungeon exploration game that runs on a wide variety of computer systems. NetHack 3.4 is an enhancement to the dungeon exploration game NetHack; it is a distant descendent of Rogue and Hack, and a direct descendent of NetHack 3.3.
Fix a few fatal errors, fix a buffer overflow that could lead to security problems, fix hundreds of general bugs, some travel command adjustments, message recall window extensions (by Christian Cooper), some minor win32 interface improvements, and improved tile support for Unix... read more
There are a great number of bug fixes in this release, as well as many changes and surprises beyond what you see listed below. A brief overview:
Many bug fixes and tweaks to core code and to several ports. Enhanced config file processing and player selection prompts. Wish for "nothing", and genocide "none" to preserve your conduct. Travel command; helpful on handheld computers. Mac: command-key shortcuts in the player selection dialog. Amiga: screenmode requester. Win32: new graphical interface contributed by Alex Kompel.... read more