remove some dead code
objects.txt tile numbering
remove extraneous line
Fix segfault when binding keys in-game
Makefile.nmake tweaking
This is cron-daily v1-Jan-12-2026. 000files updated: Files
follow-up: cross compile for msdos
Change Windows startup - take 2
Revert "Change Windows startup"
Change Windows startup
consolidate some arg processing
Tweak the blessed potion of see invisible
Blessed potion of see invisible
Split level rnd mon generation into separate function
Change the tips internal data struct
some more discarded-qualifiers fixes
more mhitu.c style/formatting
Code style nit
Prevent phaseable monster hiding deep in undiggable walls
Give spellcast attack to monster priest and wizard
expand range of oc_weight
Another fix for #K4317 - monster grudge
This is cron-daily v1-Jan-12-2026. 000files updated: Files
follow-up: avoid issue with onefile concatenation
top line fixup
follow-up for Xcode project
move early arg and enum dump processing to own file
More mcastu code reorg
Schroedinger's live cat
whitespace cleanup on recent file
clear up some warnings appearing with gcc 15.2.0
Replace magic number with define
Simplify some special level lua
Use define for player name length in botl
Status hilite menu retry limit
update tested versions of Visual Studio 2026-03-29
farlook of quest stairs down
Debug panic when level has too many (sub)rooms
some outdated cleanup outdated/sys/windows
release wish history memory
This is cron-daily v1-Jan-12-2026. 005guidebook updated: doc/Guidebook.txt
'pauper' documentation
This is cron-daily v1-Jan-12-2026. 005guidebook updated: doc/Guidebook.txt
try to reduce some Amiga cross-compile warnings
Guidebook date stamp to reflect most recent update
Add a history menu for wizwish
Hero has a small chance of catching items thrown at them
This is cron-daily v1-Jan-12-2026. 000files updated: Files
update Cross-compiling for Amiga steps
Add monster spell header file mcastu.h
warning fix in sp_lev.c
Merge branch 'amiga-port' of https://github.com/ingpaschke/NetHack into NetHack-3.7
Remove dead -DLUA_32BITS=1 flag
Use NetHack's util/uudecode instead of system uudecode
don't abort clean if target cross-compile directory isn't there
This is cron-daily v1-Jan-12-2026. 000files updated: Files
Files identification update
This is cron-daily v1-Jan-12-2026. 000files updated: Files
remove duplicate entry in .gitignore
Add a fixes3-7-0.txt entry for Amiga build pr1494
Merge branch 'amiga-port' of https://github.com/ingpaschke/NetHack into NetHack-3.7
Use NetHack's util/uudecode instead of system uudecode
Fetch BSD regex from GitHub at build time
Add portable utilities for creating tiles, add AmigaFont to symbols
Add BSD POSIX regex for Amiga
Revive Amiga port for NetHack 3.7
Move Amiga port files from outdated/ to sys/amiga/
Fix clipping: move cliparound after vision_recalc
Fix vision: remove NO_MACRO_CPATH
Split mcast_spell into separate functions
Allow monster level adjustments in special levels
pre-C23 build fix
Reorganize mcastu code
fix #S15496 - #chronicle oversight
doc/Guidebook.txt update Mar03-2026
avoid a warning with Xcode build
Guidebook timestamp to reflect the most recent update
update Xcode project to reflect recent file addition
This is cron-daily v1-Jan-12-2026. 005guidebook updated: doc/Guidebook.txt
Change some command keys
don't include size_t * and time_t * in _Generic for now
Amulet of magical breathing increases energy regen
Add toggle extended command
New debug command #wizobjprobs for listing item probabilities
Armor probability tweaks
Fix segfaults from the key binds change
Change key binds from array to linked list
whitespace cleanup: tabs to spaces in sys
whitespace cleanup: tabs to spaces
some reformatting for read.c
remove inaccurate comment
This is cron-daily v1-Jan-12-2026. 005guidebook updated: doc/Guidebook.txt
follow-up bit (from testing)
limits.h follow-up
allow some additional values for compiler testing
include limits.h in cstd.h
Overhaul of priest donations
Monsters require experience using wands before they can hit with them
Add a new wand, the wand of stasis
Teleport traps don't teleport you on no-teleport levels