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#22 Force 16× anisotropic filtering in the 3D preview

0.6.5
open
nobody
None
5
2014-09-16
2014-09-16
No

The preview should force 16× anisotropic filtering, in order to maximize texture quality. The relative loss of speed is not important as one doesn't need an high amount of frames per second in order to preview the textures well.

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