neon roguelike engine Code
Status: Alpha
Brought to you by:
mdriesen
File | Date | Author | Commit |
---|---|---|---|
darkness | 2015-06-13 |
![]() |
[c8098f] changed source structure |
neon | 2015-06-13 |
![]() |
[c8098f] changed source structure |
readme.txt | 2014-09-27 |
![]() |
[a92c43] updated readme |
Instructions when using code from the git repository ---------------------------------------------------- The repository contains two separate parts: neon: the main game engine and editor darkness: a sample game for neon To download the source code of a certain revision, choose the required branch or tag and click 'Download Snapshot'. Neon uses some external libraries, which should be in your java classpath before running. These are: guava.jar - java collections not included in the standard collections framework - available at code.google.com/p/guava-libraries/ mapdb-1.0.6.jar - java collections backed by disk storage - available at www.mapdb.org jdom-2.0.5.jar - used for xml reading and writing - available at www.jdom.org jtexgen.jar - procedural texture generation - available at kenai.com/projects/jtexgen mbassador-1.1.7.jar - a fast event bus implementation - available at github.com/bennidi/mbassador dyn4j-3.1.10.jar - 2d java physics engine - available at www.dyn4j.org tinylaf-1.4.0.jar - alternative look-and-feel - available at www.muntjak.de/hans/java/tinylaf/ All these libraries are included in the latest neon release. Also required is the DejaVuSansMono.ttf file. This provides a font to make the game look the same on any platform.